| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| -3 | Strength | |
| +6 | Dexterity | |
| +1 | Constitution | |
| +2 | Intelligence | |
| +5 | Wisdom | |
| +3 | Charisma |
| +12 | Acrobatics | DEX | |
| +3 | Animal Handling | WIS | |
| +2 | Arcana | INT | |
| -2 | Athletics | STR | |
| +1 | Deception | CHA | |
| +2 | History | INT | |
| +8 | Insight | WIS | |
| +1 | Intimidation | CHA | |
| +2 | Investigation | INT |
| +3 | Medicine | WIS | |
| +2 | Nature | INT | |
| +7 | Perception | WIS | |
| +1 | Performance | CHA | |
| +1 | Persuasion | CHA | |
| +2 | Religion | INT | |
| +4 | Sleight of Hand | DEX | |
| +10 | Stealth | DEX | |
| +3 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| longsword | +8 | DEX | 1+4 | slashing | |
| Finesse, light, martial | |||||
| shortbow | +12 | DEX | 1+4 | piercing | |
| Finesse, light, martial, fired (80/320), poison (sleep) | |||||
| unarmed strike | +10 | DEX | 1d4+4 | bludgeoning | |
| Finesse, light, martial (avg 4.5) | |||||
| Quarterstaff | +10 | DEX | 1d6+4 | bludgeoning | |
| Finesse, light, martial (avg 5.5) | |||||
| Quarterstaff (2 handed) | +10 | DEX | 1d8+4 | bludgeoning | |
| Finesse, light, martial, thrown (20/60) (avg 6.5) | |||||
| Spear | +10 | DEX | 1d6+4 | piercing | |
| Finesse, light, martial, thrown (20/60) (avg 5.5) | |||||
| Spear (2 handed) | +10 | DEX | 1d8+4 | piercing | |
| Finesse, light, martial (avg 6.5) | |||||
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.