Name | Jax Jezek |
Handle | |
Role | Mechtech |
Role Ability | Medicine |
Rank | 5 |
Awareness Skills | BASE |
---|---|
Concentration (WILL) | 10 |
Conceal/Reveal Object (INT) | - |
Lip Reading (INT) | - |
Perception (INT) | 8 |
Tracking (INT) | - |
Body Skills | BASE |
Athletics (DEX) | 10 |
Contortionist (DEX) | - |
Dance (DEX) | - |
Endurance (WILL) | - |
Resist Torture/Drugs (WILL) | 12 |
Stealth (DEX) | 10 |
Control Skills | BASE |
Drive Land Vehicle (REF) | - |
Pilot Air Vehicle (REF) x2 | - |
Pilot Sea Vehicle (REF) | - |
Riding (REF) | - |
Education Skills | BASE |
Accounting (INT) | - |
Animal Handling (INT) | - |
Bureaucracy (INT) | - |
Business (INT) | - |
Composition (INT) | - |
Criminology (INT) | - |
Cryptography (INT) | - |
Deduction (INT) | 12 |
Education (INT) | 12 |
Gamble (INT) | - |
Education Skills | BASE |
---|---|
Language: Streetslang (INT) | 8 |
Language: English (INT) | 10 |
Library Search (INT) | 8 |
Local Expert: Your Home (INT) | 8 |
Tactics (INT) | - |
Wilderness Survival (INT) | - |
Fighting Skills | BASE |
Brawling (DEX) | 12 |
Evasion (DEX) | 14 |
Martial Arts (DEX) x2 | 13 |
Melee Weapon (DEX) | - |
Performance Skills | BASE |
Acting (COOL) | - |
Ranged Weapon Skills | BASE |
Archery (REF) | - |
Autofire (REF) x2 | - |
Handgun (REF) | - |
Heavy Weapons (REF) x2 | - |
Shoulder Arms (REF) | - |
Social Skills | BASE |
---|---|
Bribery (COOL) | - |
Conversation (EMP) | 14 |
Human Perception (EMP) | 14 |
Interrogation (COOL) | - |
Persuasion (COOL) | 4 |
Personal Grooming (COOL) | - |
Streetwise (COOL) | - |
Trading (COOL) | - |
Wardrobe & Style (COOL) | - |
Technique Skills | BASE |
Air Vehicle Tech (TECH) | - |
Basic Tech (TECH) | 12 |
Cybertech (TECH) | 14 |
Demolitions (TECH) x2 | - |
Electronics/Security Tech (TECH) x2 | - |
First Aid (TECH) | 10 |
Forgery (TECH) | - |
Land Vehicle Tech (TECH) | - |
Paint/Draw/Sculpt (TECH) | - |
Paramedic (TECH) x2 | 13 |
Photography/Film (TECH) | - |
Pick Lock (TECH) | - |
Pick Pocket (TECH) | - |
Sea Vehicle Tech (TECH) | - |
Weaponstech (TECH) | - |
Humanity | 51 / 80 |
Hitpoints | 50 / 50 |
Death Save | 7 |
Seriously Wounded Threshold | 25 |
Critical Injuries |
Name | Damage | Ammo | ROF | Notes |
---|---|---|---|---|
Medium Pistol | 2d6 | 62 | 2 | Full Mag + 50 |
Martial Arts | 3d6 | 2 | Aikido | |
Brawling | 3d6 | 2 |
Location | Type | SP | AP |
---|---|---|---|
Head | Light Armorjack | 11 | 0 |
Body | Light Armorjack | 11 | 0 |
Shield | Bulletproof Shield | 10 HP | 0 |
Type | SP | AP | Cost |
---|
Neural Link | Data | HL |
---|---|---|
Reflex Co-Processor | Can dodge bullets even without 8 REF | 19 |
Fashionware | Data | HL |
---|---|---|
Biomonitor | 100eb. Displays vitals | |
Standard Bodysculpt | 500eb (remaining fashion creds + eb). Gender affirmation |
Aliases | |
Improvement Points | 30 / 330 |
Reputation | 1: Anyone who was there at the time knows. |
Reputation events | Mission 3: Cult of the Silenced Lamb 5 Two teams defended a building against an onslaught of cultists |
Role specific lifepath | Psychiatrist Extreme Therapy Kits: 4 |
Addictions | |
Fashion | Leisurewear Bottoms 100eb Leisurewear Top 20eb Leisurewear Footwear 50eb Leisurewear Hat 50eb Leisurewear Shades 50eb |
Gear | Radiation Suit x 1 (Chase) Agent Airhypo Antismog Mask Bulletproof Shield Duct Tape Flashlight Food Stick x2 Light Armorjack Body Light Armorjack Head Masetto Holo-Wear Medium Pistol Medscanner Medtech Scanner Medtech Bag Memory Chip x2 Personal CarePak Pharmaceutical Materials x 4 Road Flare x2 Rope (60m/yds) Tech Bag Upgraded Smartglasses w/ Antidazzlers and UV/Infrared/Low Light |
Ammo | 13 x Smoke Grenade 6 x AP Grenade 6 x Flashbang 2 x Rapidetox 3 x Antibiotic 4 x Stim 4 x Speedheal |
Cash | 2570 eb |
Housing | Shared Studio Apartment / Pacifica Playground |
Rent | 750 eb + 300eb Generic PrePak |
Lifestyle | Generic Prepak - New Westbrook - 300eb |
Notes | Med Tech Allocation: Rank 5 >Surgery skill: +2 >Medical Tech Skill: +4 Surgery: 1 Pharma: 3 >Antibiotic - Target who has already started the natural healing process heals an extra 2 Hit Points every day for a week. A person can only benefit from one use of Antibiotic at a time. >Rapidetox - Target who is affected by a drug, poison, or intoxicant is immediately purged of the effects of that substance. >Stim - Target can ignore all penalties from being in the Seriously Wounded Wound State for an hour. A person can only benefit from one use of Stim per day Cryosys: 1 + 1 Cryopump - A Cryopump is a briefcase-sized tool containing a body bag hooked up to a powerful pump. Once willing/unconscious targets have been placed into the bag and hooked up to the pump as an Action, the pump forces a hyper-cooled chemical fluid into the bag, draining one of the Cryopump's charges per target put in stasis (one per person, if the Cryopump can accept multiple people). While in stasis, targets are unconscious and no longer roll any Death Saves for up to a week, as long as they remain inside the bag and the bag has at least 1 HP. A Character in a cryopump bag is considered to be behind a piece of cover that has 15 HP. The bag's transparent top and gloves molded into the lining allow the target to undergo surgery and be stabilized while in stasis, which is much less dangerous to the patient. A standard Cryopump has only 1 charge and can only hold a single roughly human-sized target. Refueling a Cryopump costs 50eb (Costly) per charge. A Character who is not a Medtech cannot operate a Cryopump. |