Name | Alt |
Handle | |
Role | MedTech |
Role Ability | Medicine |
Rank | 4 |
Awareness Skills | BASE |
---|---|
Concentration (WILL) | 6 |
Conceal/Reveal Object (INT) | - |
Lip Reading (INT) | - |
Perception (INT) | 9 |
Tracking (INT) | - |
Body Skills | BASE |
Athletics (DEX) | 7 |
Contortionist (DEX) | - |
Dance (DEX) | - |
Endurance (WILL) | - |
Resist Torture/Drugs (WILL) | - |
Stealth (DEX) | 7 |
Control Skills | BASE |
Drive Land Vehicle (REF) | - |
Pilot Air Vehicle (REF) x2 | - |
Pilot Sea Vehicle (REF) | - |
Riding (REF) | - |
Education Skills | BASE |
Accounting (INT) | 9 |
Animal Handling (INT) | - |
Bureaucracy (INT) | 9 |
Business (INT) | 9 |
Composition (INT) | - |
Criminology (INT) | - |
Cryptography (INT) | - |
Deduction (INT) | 11 |
Education (INT) | 11 |
Gamble (INT) | - |
Education Skills | BASE |
---|---|
Language: Streetslang (INT) | 9 |
Language: Dutch (INT) | 11 |
Language: English (INT) | 9 |
Library Search (INT) | - |
Local Expert: Your Home (INT) | 9 |
Science: Biomedical (INT) | 11 |
Tactics (INT) | 11 |
Wilderness Survival (INT) | - |
Fighting Skills | BASE |
Brawling (DEX) | 7 |
Evasion (DEX) | 9 |
Martial Arts (DEX) x2 | - |
Melee Weapon (DEX) | 7 |
Performance Skills | BASE |
Acting (COOL) | - |
Ranged Weapon Skills | BASE |
Archery (REF) | - |
Autofire (REF) x2 | - |
Handgun (REF) | 7 |
Heavy Weapons (REF) x2 | - |
Shoulder Arms (REF) | 9 |
Social Skills | BASE |
---|---|
Bribery (COOL) | 7 |
Conversation (EMP) | 9 |
Human Perception (EMP) | 9 |
Interrogation (COOL) | - |
Persuasion (COOL) | 7 |
Personal Grooming (COOL) | - |
Streetwise (COOL) | 9 |
Trading (COOL) | - |
Wardrobe & Style (COOL) | - |
Technique Skills | BASE |
Air Vehicle Tech (TECH) | - |
Basic Tech (TECH) | 10 |
Cybertech (TECH) | 10 |
Demolitions (TECH) x2 | - |
Electronics/Security Tech (TECH) x2 | 9 |
First Aid (TECH) | 11 |
Forgery (TECH) | - |
Land Vehicle Tech (TECH) | - |
Paint/Draw/Sculpt (TECH) | - |
Paramedic (TECH) x2 | 13 |
Photography/Film (TECH) | - |
Pick Lock (TECH) | 9 |
Pick Pocket (TECH) | - |
Sea Vehicle Tech (TECH) | - |
Weaponstech (TECH) | 9 |
Humanity | 54 / 70 |
Hitpoints | 35 / 35 |
Death Save | 6 |
Seriously Wounded Threshold | 18 |
Critical Injuries |
Name | Damage | Ammo | ROF | Notes |
---|---|---|---|---|
Shotgun | 5d6 | 4 | 1 | No Concealment |
Stun Baton | 2d6 | 8 | 2 | Equped on "The Bouncer" |
Microwaver | DV15CybertechCheck | 8 | 2 | Equiped on "The Bouncer" |
Location | Type | SP | AP |
---|---|---|---|
Head | Light Armorjack | 11 | 0 |
Body | Light Armorjack | 11 | 0 |
Shield | None | 0 | 0 |
Type | SP | AP | Cost |
---|
Left Arm | Data | HL |
---|---|---|
Cyberarm | installed | 7 |
Medscanner | +2 to First Aid and Paramedic | 7 |
Medscanner |
Internal Cyberware | Data | HL |
---|---|---|
Nasal Filters | Immunity to toxic gas, fumes, etc. | 2 |
Fashionware | Data | HL |
---|---|---|
Biomonitor |
Aliases | |
Improvement Points | 0 / 0 |
Reputation | 0: None |
Reputation events | |
Role specific lifepath | Trauma Medic, works alone. Everything possible is single-use and stored compacted until needed. Clientele are local solos and other combat types. Get supplies for a local fixer in exchange for medic work. |
Addictions | |
Fashion | Leisurewear: Bottoms, Top, Jacket, Footwear, Hat |
Gear | Agent, Airhypo, Medtech Bag |
Ammo | 25 Slugs 25 Shells |
Cash | 450eb |
Housing | Cargo Container |
Rent | 1,000eb / month |
Lifestyle | Kibble 100eb / month |
Notes |