Skilled at mimicry and dramatics, you gain the following benefits:
• Increase your Charisma score by 1, to a maximum of 20.
• You have advantage on Charisma (Deception) and Charisma (Performance).
• You may attempt to create a diversion with either a Charisma (Deception) check or a Charisma (Performance) check; if you do, choose a number of targets that can hear and see you equal up to half your level, they must make a contested Wisdom (Insight) check against your check. If you succeed, the targets have disadvantage on initiative for the next two minutes. If you succeed by 10 or more against any target, the targets are surprised at the start of any ensuing encounters for the next two minutes or as determined by the Dungeon Master.
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