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Orc Werebear (Hybrid Form) in Dungeons & Dragons 5e

Orc Werebear (Hybrid Form)

Large Orc, shapechanger, Chaotic Evil

Armor Class 13 (Hide Armour)
Hit Points 15 (2d8+6)
Speed: 40 ft Climb: 30 ft

STR

19
( +4 )

DEX

12
( +1 )

CON

16
( +3 )

INT

7
( -2 )

WIS

13
( +1 )

CHA

10
( +0 )

Skills Intimidation +2, Perception +3
Damage Resistances Bludgeoning, Piercing, and Slashing From Nonmagical Attacks Not Made With Silvered Weapons
Senses Darkvision 60 ft.
Languages Common, Orc
Proficiency Bonus +2

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.   Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.   Shapechanger. The werebear can use its action to polymorph into a hybrid form or into a bear form, or back into its true form, which is humanoid. It's hitpoints are maintained between forms. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Multiattack. The bear makes two attacks: one with its bite and one with its claws.   Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d8 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with were bear lycanthropy   Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 4) slashing damage.   Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d12 + 4) slashing damage.   Javelin. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d6 + 4) piercing damage.   Javelin. Ranged Weapon Attack: +6 to hit, reach 30/120 ft., one target. Hit: (1d6 + 4) piercing damage.


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