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Minotaur

Minotaurs are enormous humanoid bovines. They live in great tribes in the vicinity of Piltover and Noxus, and are quite noble and valorous in their ways. Many Minotaur clans joined the Noxian war machine; those that opposed the empire have been enslaved and forced to fight as gladiators in the brutal Noxian event known as the Fleshing. Alistar, the Minotaur, is a survivor of this game and seeks to protect his people from the harsh treatment he endured. Some minotaurs migrated to Demacia and integrated into the kingdom's society; there are even some in the Dauntless Vanguard.
ability score increase: Increase one score by 2 and increase a different score by 1, or increase three different scores by 1.
age:
Size: Medium
speed: 30
Languages: Common, Noxian
race features:

  • Horns: You have horns that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + 2x your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.
  • Goring Rush: Immediately after you take the Dash action on your turn and move at least 20 feet, you can make one melee attack with your Horns as a bonus action. This Attack deals an additional 1D6 Damage.
  • Hammering Horns: Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to push that target with your horns. The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.
  • Menacing: You gain proficiency in the Intimidation skill.
  • Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
  • Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

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