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Homebrew

Primal Soul

Small to Large aberration, bestial, chaotic neutral
Armor Class: 10 + final Dexterity Modifier (Natural Armor)
Hit Points: Temporary: Xd8+CON, where X is character level
Speed: 40 ft , fly: 0 ft , burrow: 0 ft , swim: 0 ft , climb: 0 ft

STR

2 -4

DEX

1 -5

CON

1 -5

INT

-1 -6

WIS

-1 -6

CHA

-2 -6

Saving Throws: Strength, Constitution
Damage Vulnerabilities: Fire, Silver, Radiant
Condition Immunities: Charmed
Senses: Darkvision
Proficiency Bonus: Character Proficiency

3/day: Call of the Hunt. Hostile creatures within 120 ft that can hear must make a Wisdom Saving Throw against Primal Soul's Ability Save DC. On a failed save, the creature is freightened of the Primal Soul until the start of its next turn. On a successful save, the creature resists being freightened and automatically passes future saves for Call of the Hunt.


Primal Growth: Primal Soul's attacks grow according to the character level of the Resonant that shifts into it.

  • To Hit: Character Proficiency + combined Strength modifier
  • Damage Modifier: combined Strength or Dexterity modifier
  • Ability Save DC: 10 + Proficiency

Actions

Multiattack. The Primal Soul can make two Melee Weapon Attacks per action.   Claw. Melee Weapon Attack: 5 ft., one target. Hit: 8 (2d6 + Damage Modifier) slashing damage.   Bite. Melee Weapon Attack: 5 ft., one target. Hit: 8 (3d4 + Damage Modifier) piercing damage.

The Primal Soul form of a Resonant. Referenced for their Primal Soul action and abilities.

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