Perception | +19 (darkvision, low-light vision) |
Skills | Acrobatics +19, Athletics +22, Intimidation +17, Stealth +17, survival +19 |
STR +5 , DEX +7 , CON +5 , INT +3 , WIS +3 , CHA +5 | |
AC | 29 |
Saving Throws | Fort +19, Ref +22, Will +19 |
HP | 175 - Immunities Cold - Weaknesses Fire 10 |
Speed | 30 ft., Fly 60ft. |
Melee | Jaws +23 (Reach 10 feet), Damage 2d10+11 piercing Plus Grab Tail slap +21 (Reach 20 feet), Damage 2d6+10 bludgeoning Talons +21 (agile, reach 10 feet), Damage 2d6+10 slashing |
Ranged | Spit Ice +21 (Range increment 30 ft.), Damage 2d6+10 cold |
Special Abilities | Breath Weapon (2 actions) (arcane, cold) The Sabertoothed Ice Wyvern exhales a cone of freezing cold air in a 40-foot cone. Creatures in the area take 8d6 cold damage (DC 25 basic Reflex save for half damage). The area where this breath hits becomes difficult terrain for 1 minute. Roar (auditory, fear) The Sabertoothed Ice Wyvern unleashes a chilling roar in a 30-foot cone. Creatures in the area must succeed on a DC 25 Will save or become frightened 3 (frightened 1 on a success). Frozen Grasp The Sabertoothed Ice Wyvern's talons carry a numbing cold. On a critical hit with its talons, the target must succeed on a DC 25 Fortitude save or become slowed 1 for 1 round. Aura of Cold The very presence of the Sabertoothed Ice Wyvern chills the air around it. Creatures adjacent to the wyvern take 1d6 cold damage at the start of their turn. |