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Tiefling

Type Outsider/(Native)
Ability Score Modifier +2 Dexterity or Strength, +2 Intelligence, -2 Charisma
Size medium
Speed 30ft.
Language Tieflings begin play speaking 2 Regional Languages and either Abyssal or Infernal. Tieflings with high intelligence scores can choose from the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc. See the Linguistics skill page for more information about these languages.

Racial Traits:

  • [3 RP] Outsider Type: Tieflings are Outsiders with the subtype of Native.
  • [2 RP] Skilled (Ex): Tieflings gain a +2 racial bonus on Bluff and Stealth checks.
  • [4 RP] Spell-like Ability (Sp): Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling’s class level.
  • [2 RP] Fiendish Resistance (Ex): Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
  • [4 RP] See in Darkness (Su): A Tiefling's magical blood allows them them to see perfectly in the dark, and even supernatural darkness.
  • [1 RP] Fiendish Sorcery (Su): Tiefling sorcerers with the Abyssal or Infernal bloodlines treat their Charisma score as 2 points higher for all their sorcerer spells and class abilities. Tiefling spellcasters with the devil or demon domain use their domain powers and spells at +1 caster level.


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