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Dracyan Homebrew

Oni

Oni are a form of spirit common throuhgout Mytharia. They originally inhabited the realm of Disc and used dreams to traverse the planes and punish misbehaving children, or those who terrorised children. Oni, being a form of spirit manifest either as the children of other oni spirits, or upon the death of particularly wicked individuals.
ability score increase: +2 Str +1 Cha
age:
Size: Medium
speed: 30ft walking
Languages:
race features:
Glamour
The forms of spirits are malleable in their appearance. As a spirit, you possess a glamour. This glamour's appearance functions in the same way as the disguise self spell, but has one set visage that is determined during character creation. Scars or physical changes inflicted on your true form may also be inflicted on your glamour at the DM's discretion. You can don or doff your glamour as a bonus action.   Spiritual Form
You are a spirit, your body and soul are one. You have advantage on any saving throws that would displace your soul and are immune to the effects of the magic jar spell. If your soul were fully removed from your body you would lose your innate ability to do magic and become mortal with animaleipis.   Elemental Affinity
Every oni comes into being with attunement to an element. At first level you can choose this attunement, gaining a cantrip and damage resistance associated with the element.
  • Fire: Fire resistance and the fire bolt cantrip.
  • Ice: Cold resistance and the ray of frost cantrip.
  • Necrotic: Necrotic Resistance and the chill touch cantrip.
  • Lightning: Lightning resistance and the shocking grasp cantrip.
  • Wind: Force resistance and the wind cutter cantrip.
  • Water: Force resistance and the splish splash cantrip.
  Terrifying Slumber
Due to your association with the realm of dreams, you can cast the sleep spell once per day at first level. When cast in this way, creatures within the spells area of effect must make wisdom saving throws or become frightened of you. The DC equals 8 + your proficiency + your charisma modifier. On a failed save a creature becomes frightened of you for one minute, repeating the saving throw each round at the end of their turn.

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