| +1 |
Strength
Modifier
|
---|---|---|
| +3 |
Dexterity
Modifier
|
| +1 |
Constitution
Modifier
|
| +2 |
Intelligence
Modifier
|
| +0 |
Wisdom
Modifier
|
| -1 |
Charisma
Modifier
|
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+4 |
U | T | E | M | L |
---|---|---|---|---|
+0 |
U | T | E | M | L |
---|---|---|---|---|
+0 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+0 |
U | T | E | M | L |
---|---|---|---|---|
+0 |
Save | Total | Mod | Prof | Item | Prof. Bonus | |
---|---|---|---|---|---|---|
Fortitude (CON) | 4 | 1 | 3 | 0 | 2 | |
Reflex (DEX) | 8 | 3 | 5 | 0 | 4 | |
Will (WIS) | 5 | 0 | 5 | 0 | 4 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+0 |
A. Pistol | Expert |
---|---|
Unarmed Strike | Trained |
Unarmed Strike | 1d20 | 1d4 | Bludgeoning |
---|
A. Pistol | 1d20 | 1d4 | Piercing |
---|
Total | Prof. Mod | Att. Mod | Item Mod | Armor Mod | ||
---|---|---|---|---|---|---|
+6 | Acrobatics (dex) | 3 | 3 | 0 | 0 | |
+5 | Arcana (int) | 3 | 2 | 0 | ||
+4 | Athlethics (str) | 3 | 1 | 0 | 0 | |
+2 | Crafting (int) | 2 | 0 | |||
-1 | Deception (cha) | -1 | 0 | |||
-1 | Diplomacy (cha) | -1 | 0 | |||
-1 | Intimidation (cha) | -1 | 0 | |||
+5 | Lore: underworld lore | 3 | +2 | 0 | ||
+3 | Medicine (wis) | 3 | 0 | 0 | ||
+0 | Nature (wis) | 0 | 0 | |||
+2 | Occultism (int) | 2 | 0 | |||
-1 | Performance (cha) | -1 | 0 | |||
+0 | Religion (wis) | 0 | 0 | |||
+5 | Society (int) | 3 | 2 | 0 | ||
+6 | Stealth (dex) | 3 | 3 | 0 | 0 | |
+0 | Survival (wis) | 0 | 0 | |||
+6 | Thievery (dex) | 3 | 3 | 0 | 0 |
Total | Key | Prof | |
---|---|---|---|
1 | 1 | 0 |
Total | Base | Key | Prof |
---|---|---|---|
11 | 10 | 1 | 0 |
Per Day | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Current |
Statblocks for your Feats and Ability.
The Hot Swapper utilizes the environment and weaponry available to her at any given moment. While retaining expert proficiency with her primary firearm, her focus on fundamental weapon mechanics allows her to quickly utilize weapons regardless of its foreign design.
Level | Name | Description |
---|---|---|
1 | My Favorite One (Ex) | The Hot Swapper has one favorite gun. They gain expert proficiency in the weapon category of their Favorite One. |
1 | Butter Fingers (Ex) | The Hot Swapper gains a +2 class bonus and applies their Dexterity modifier in place of their Strength modifier when attempting to Disarm an opponent. If a Hot Swapper critically fails a Disarm attempt, they may expend their Martial Focus and avoid all penalties normally incurred. |
1 | That's Mine Now (Ex) | The Hot Swapper may attempt to Disarm an opponent. If they’re successful, they may Hot Swap the disarmed weapon in the same action. |
1 | A Dancing Dervish (Ex) | The Hot Swapper excels at spinning through the battlefield and swapping weapons as they fell their opponents. For every weapon they Hot Swap, they gain +1 AC Circumstance bonus for two rounds. This bonus can stack. This bonus increases by 1 every 6 levels (Maximum 3). |
1 | Cargo Shorts Carry More Guns (Ex) | The Hot Swapper can carry up to 2 Bulk of Hot Swapped firearms (2 handed weapons= 1 Bulk , 1 handed = .5 Bulk). This amount increases by 1 Bulk every 4 levels. If a Hot Swapper continues to carry these firearms after combat, they are added to their permanent inventory until discarded. |
1 | Hot Potato (Ex) | The Hot Swapper may regain their Martial Focus if they successfully Hot Swap weapons three rounds in a row. |
1 | Hot Swap! (Ex) (Flourish) | The Hot Swapper can pick up and ready an idle firearm. Upon pickup, make an Engineering check (DC 15/20/25) to determine the Hot Swapper’s circumstance bonus (-1/0/+1). Increase the DC by 1 step if the weapon category has been swapped fewer than 4 times. Decrease the DC by 1 step based on weapon proficiency (Trained/Expert ; 1, Master/Legendary ; 2). |
1 | All Out? (Ex) (Flourish) | When a Hotswapped weapon runs out of ammunition, the Hot Swapper can throw the Hot Swapped weapon as an improvised weapon and ready their Favorite One. If the Hot Swapper’s Favorite One is a pistol, it is also reloaded as part of this action. The improvised weapon bypasses MAP. |
1 | A Feat to Defy Physics (Ex) | While carrying a Hot Swapped Weapon, the Hot Swapper may fire their Favorite One and the Hot Swapped weapon, regardless of size, as a single attack at a -2 attack penalty. This action expends the Hot Swapper’s Martial Focus. |
2 | A Fascination with Firearms (Ex) | Beginning at level 2 and every 2 levels after, the Hot Swapper may increase their proficiency in a weapon type or category to Expert. If a Hot Swapper has Expert proficiency with both the type and category of a firearm, their Quick Learner check is reduced by two steps instead of one. At level 8 and higher, a Hot Swapper can use this class feature to improve a proficiency from Expert to Master. |
Statblocks for your spells.