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Raia "Hunter" Perthran

HUMANOID

Played by Aubrey M

Remastered
Class
Hot Swapper
Size
5'5"
XP
Level
  1  
Hero Points
1
Deity
Human & Versatile - Toughness
Special Operations Sgr E5
Daughter of Major Evander and Dr. Amata Perthran of Steel City.
30 ft
Stride
+1
Strength
Modifier
+3
Dexterity
Modifier
+1
Constitution
Modifier
+2
Intelligence
Modifier
+0
Wisdom
Modifier
-1
Charisma
Modifier
Total
16
Base
10
Key
3
Item
0
Prof
3
U T E M L
  +2      

 
Common + 3 more
HP
0/17
Temp. HP
0
Total
5
Prof. Mod
5
Att. Mod (Wis)
0
Item Mod
0
U T E M L
    +4    

 
Senses
Mechanical eye (right side) used to scan and process the environment faster than human sight.
Total
14
AC Base
10
Dex Bonus (or AC Cap)
3
Item
1
Prof
0
U T E M L
+0        

 
Unarmored
U T E M L
+0        

 
Light
U T E M L
  +2      

 
Medium
U T E M L
+0        

 
Heavy
U T E M L
+0        

 
Shield AC
+0
Hardness
0
Shield HP
0 / 0
BT
0
Save Total Mod Prof Item Prof. Bonus
Fortitude (CON) 4 1 3 0 2
Reflex (DEX) 8 3 5 0 4
Will (WIS) 5 0 5 0 4
Simple Weapons
U T E M L
  +2      

 
Martial Weapons
U T E M L
+0        

 
A. PistolExpert
Unarmed StrikeTrained
Unarmed Strike 1d20 1d4 Bludgeoning
A. Pistol 1d20 1d4 Piercing
Total Prof. Mod Att. Mod Item Mod Armor Mod
+6 Acrobatics (dex) 3 3 0 0
+5 Arcana (int) 3 2 0
+4 Athlethics (str) 3 1 0 0
+2 Crafting (int)   2 0
-1 Deception (cha)   -1 0
-1 Diplomacy (cha)   -1 0
-1 Intimidation (cha)   -1 0
+5 Lore: underworld lore 3 +2 0
+3 Medicine (wis) 3 0 0
+0 Nature (wis)   0 0
+2 Occultism (int)   2 0
-1 Performance (cha)   -1 0
+0 Religion (wis)   0 0
+5 Society (int) 3 2 0
+6 Stealth (dex) 3 3 0 0
+0 Survival (wis)   0 0
+6 Thievery (dex) 3 3 0 0
Spell Attack Roll
Total Key Prof
1 1 0
Spell DC
Total Base Key Prof
11 10 1 0
Magic Tradition
Arcane
Spells Per Day
Per Day
Rank 1 2 3 4 5 6 7 8 9 10
Current
Skill: Netrunning | Untrained | Int (2) + Prof   + Item   = +2
© Paizo - PF2e v1.8 Sheet made by Gorkam and Davina, update by Tillerz - Updated: 2024-02-03

Statblocks for your Feats and Ability.

Ancestry Feats & Abilities

Battle Medicine - Feat 1
GENERALHEALINGMANIPULATESKILL

Requirements You’re holding or wearing a healer’s toolkit.
Description You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn’t remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds.
Applications General: A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat.   Healing: A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.   Manipulate: You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.   Skill: A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat.

Skill Feats

Streetwise - Feat 1
GENERALSKILL

Description You know about life on the streets and feel the pulse of your local settlement. You can use your Society modifier instead of your Diplomacy modifier to Gather Information. In any settlement you frequent regularly, you can use the Recall Knowledge action with Society to know the same sorts of information that you could discover with Diplomacy to Gather Information. The DC is usually significantly higher, but you know the information without spending time gathering it. If you fail to recall the information, you can still subsequently attempt to Gather Information normally.   Streetwise Leads To...
Criminal Connections, Underground Network
Applications General:A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat.   Skill:A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat.

General Feats

Toughness - Feat 1
GENERAL

Description Your body can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. You reduce the DC of recovery checks by 1.

Class Feats & Abilities

Hot Swapper Class Feats

The Hot Swapper utilizes the environment and weaponry available to her at any given moment. While retaining expert proficiency with her primary firearm, her focus on fundamental weapon mechanics allows her to quickly utilize weapons regardless of its foreign design.


LevelNameDescription
1My Favorite One (Ex)The Hot Swapper has one favorite gun. They gain expert proficiency in the weapon category of their Favorite One.
1Butter Fingers (Ex)The Hot Swapper gains a +2 class bonus and applies their Dexterity modifier in place of their Strength modifier when attempting to Disarm an opponent. If a Hot Swapper critically fails a Disarm attempt, they may expend their Martial Focus and avoid all penalties normally incurred.
1That's Mine Now (Ex) The Hot Swapper may attempt to Disarm an opponent. If they’re successful, they may Hot Swap the disarmed weapon in the same action.
1A Dancing Dervish (Ex)The Hot Swapper excels at spinning through the battlefield and swapping weapons as they fell their opponents. For every weapon they Hot Swap, they gain +1 AC Circumstance bonus for two rounds. This bonus can stack. This bonus increases by 1 every 6 levels (Maximum 3).
1Cargo Shorts Carry More Guns (Ex)The Hot Swapper can carry up to 2 Bulk of Hot Swapped firearms (2 handed weapons= 1 Bulk , 1 handed = .5 Bulk). This amount increases by 1 Bulk every 4 levels. If a Hot Swapper continues to carry these firearms after combat, they are added to their permanent inventory until discarded.
1Hot Potato (Ex)The Hot Swapper may regain their Martial Focus if they successfully Hot Swap weapons three rounds in a row.
1Hot Swap! (Ex) (Flourish)The Hot Swapper can pick up and ready an idle firearm. Upon pickup, make an Engineering check (DC 15/20/25) to determine the Hot Swapper’s circumstance bonus (-1/0/+1). Increase the DC by 1 step if the weapon category has been swapped fewer than 4 times. Decrease the DC by 1 step based on weapon proficiency (Trained/Expert ; 1, Master/Legendary ; 2).
1All Out? (Ex) (Flourish) When a Hotswapped weapon runs out of ammunition, the Hot Swapper can throw the Hot Swapped weapon as an improvised weapon and ready their Favorite One. If the Hot Swapper’s Favorite One is a pistol, it is also reloaded as part of this action. The improvised weapon bypasses MAP.
1A Feat to Defy Physics (Ex) While carrying a Hot Swapped Weapon, the Hot Swapper may fire their Favorite One and the Hot Swapped weapon, regardless of size, as a single attack at a -2 attack penalty. This action expends the Hot Swapper’s Martial Focus.
2A Fascination with Firearms (Ex)Beginning at level 2 and every 2 levels after, the Hot Swapper may increase their proficiency in a weapon type or category to Expert. If a Hot Swapper has Expert proficiency with both the type and category of a firearm, their Quick Learner check is reduced by two steps instead of one. At level 8 and higher, a Hot Swapper can use this class feature to improve a proficiency from Expert to Master.

Statblocks for your spells.


Created by

QweenQ__.

System

Pathfinder 2e

Statblock Type

Character Sheet

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