Species | Merlock |
Subspecies | Humanoid |
Size | Medium |
Type | Humanoid |
Hit Dice | 3d8+6 (30hp) |
Speed | 25 ft., swim 30 ft. |
Abilities | Str 10, Dex 18, Con, 13, Int 8, Wis 11, Cha 8 |
Special Qualities | Psychic Immunity |
Environment | Any |
Treasure | Standard |
Alignment | Usually neutral |
Skills |
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Spot +2, Search +2, Move Silent +4, Hide +4, Survival +2 |
Feats |
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Alertness |
Combat | |
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Initiative | +4 |
Armor Class (AC) | 14 (+4 Dex), 14 Touch, 10 Flat footed |
Base Attack | +3/+3 |
Attack | 1 Fishing Spear (1d6) |
Full Attack | 1 Fishing Spear (1d6+2) |
Space/Reach | 5 ft./5 ft. |
Saves | Fort 6, Ref 5, Will 2 |
Description |
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Humanoids that are said to have been mutated with mind ripper heads fusing into there bodies. These creatures are noted for being semi intelligent cavemen who enjoy the taste of mind flayer flesh but are immune to all psionics thus forcing the creatures to forever stay in a "caveman" like intelligence. Noted to reproduce at high volumes but to lack any true constitution the creatures make a great cannon fodder or semi intelligent guard dog. |