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Merlok - CR: 3
SpeciesMerlock
SubspeciesHumanoid
SizeMedium
TypeHumanoid
Hit Dice3d8+6 (30hp)
Speed25 ft., swim 30 ft.
AbilitiesStr 10, Dex 18, Con, 13, Int 8, Wis 11, Cha 8
Special QualitiesPsychic Immunity
EnvironmentAny
TreasureStandard
AlignmentUsually neutral
Skills
Spot +2, Search +2, Move Silent +4, Hide +4, Survival +2
Feats
Alertness
Combat
Initiative+4
Armor Class (AC)14 (+4 Dex), 14 Touch, 10 Flat footed
Base Attack+3/+3
Attack1 Fishing Spear (1d6)
Full Attack1 Fishing Spear (1d6+2)
Space/Reach5 ft./5 ft.
SavesFort 6, Ref 5, Will 2
Description
Humanoids that are said to have been mutated with mind ripper heads fusing into there bodies. These creatures are noted for being semi intelligent cavemen who enjoy the taste of mind flayer flesh but are immune to all psionics thus forcing the creatures to forever stay in a "caveman" like intelligence. Noted to reproduce at high volumes but to lack any true constitution the creatures make a great cannon fodder or semi intelligent guard dog.

Created by

GeneralOvertime.

Statblock Type

Monster

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