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Klemann Kreseel in Dungeons & Dragons 5e

Klemann Kreseel

Medium Dwarf, Soldier, Lawful Good

Armor Class 14 (Breastplate)
Hit Points 30 4d8+12
Speed: 20 ft

STR

14
( +2 )

DEX

11
( +0 )

CON

15
( +2 )

INT

13
( +1 )

WIS

14
( +2 )

CHA

10
( +0 )

Saving Throws Strength (+4) Constitution (+4)
Skills According to Overall Abilities
Strength
Endurance (+4)
Constitution
Hardiness (+4)
Senses Darkvision
Languages Common, Dwarfish
Challenge Rating 1/2
Proficiency Bonus +2

Description

A Klemann Kreseel translates to 'Dwarf Warrior' . A Dwarf Warrior is one from the Clan who has spent much time training in the art of axe-based combat, and as such has become proficient in the trade. Dwarf Warriors are confident in their abilities to cut into their opponents, and often find their blades striking their mark.   Their weapons are found to be forged in the armories of the Dwarf clans, deep in the mountains or their settlements, within the walls and defenses of their inhabitants. The use of these weapons is prized as a significant trade for both the individual as well as the clan overall. Thanks to this, the Dwarfs have shown their tradesmanship as the excellence of their expectations and standards have been achieved and surpassed by their own accomplishments.   Klemann Kreseels are Level II Dwarfs.   Gear: Drangaz (Waraxe), Breastplate (Medium), 1 GP.

Ideals

Belief in Drangur. (Lawful) Dwarf Warriors are often dedicated to the God of War, Drangur. Due to this, those who are considered proficient in the ways of war are superstitious of their God's blessings in combat.


Unique Traits.
Berserking Spin.
Once per long rest, a Kreseel can use their action to spin in place, making attack rolls against all creatures within melee range with their weapon.

Actions

Multiattack. The Klemann Kreseel can make two attacks with their Waraxe in one turn.
Drangaz. +4 to hit, one target. 5 ft range, 6 1d8+2 Slashing damage.


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