◆ Fisticuffs (Pugilist 1, BH:PC 4) [1d12]
Pugilist weapons: improvised weapon, whip, simple weapon (not two-handed/heavy), unarmed strike
With these, I must use Str to use the Fisticuffs damage die
When taking an Attack action with these, I get one unarmed strike or grapple as a bonus action
◆ Iron Chin (Pugilist 1, BH:PC 4)
While wearing light or no armor and no shield, I can add my constitution modifier instead of my dexterity modifier to determine my armor class
◆ Moxie (Pugilist 2, BH:PC 4) [12× per short rest]
I can spend moxie to fuel special actions (see third page)
I need to spar for at least 30 min of a short rest for that short rest to restore moxie
◆ Street Smart (Pugilist 2, BH:PC 4)
Once I have caroused in a settlement for 8 hours or more, I know all public locations in the city as if I were born and raised there and cannot be lost by non-magical means while within the city.
◆ Bloody but Unbowed (Pugilist 3, BH:PC 4) [1× per short rest]
When I am reduced to less than half of my maximum hit points, I gain temporary hit points equal to my pugilist level + my Constitution modifier, and regain all expended moxie points.
◆ Dig Deep (Pugilist 4, BH:PC 4)
As a bonus action, I gain resistance to bludgeoning, piercing, and slashing damage for one minute. At the end of that minute, I gain a level of exhaustion.
◆ Haymaker (Pugilist 5, BH:PC 5)
When I take the attack action with pugilist weapons and am not suffering disadvantage, I can choose to swing haymakers. I make all attacks during this turn with disadvantage. I deal maximum damage if an attack hits.
◆ Moxie-Fueled Fists (Pugilist 6, BH:PC 5)
My unarmed strikes count as magical for overcoming resistances and immunities
◆ Fancy Footwork (Pugilist 7, BH:PC 5)
I am proficient with Dex saves
◆ Shake it Off (Pugilist 7, BH:PC 5)
As an action, I can end one effect on me that causes me to be charmed or frightened
◆ Down but Not Out (Pugilist 9, BH:PC 5) [1× per long rest]
When I use my Bloody but Unbowed feature, I can choose to add my proficiency bonus to my damage with unarmed attacks and pugilist weapons for the next minute.
◆ School of Hard Knocks (Pugilist 10, BH:PC 5)
I gain resistance to psychic damage and advantage on saving throws against effects that would make me stunned or unconscious.
◆ Rabble Rouser (Pugilist 13, BH:PC 5)
After carousing, I gain advantage on all Charisma (Persuasion) and Charisma (Intimidation) rolls made against the people who live in the city.
◆ Unbreakable (Pugilist 14, BH:PC 5)
I have advantage on Strength, Dexterity, and Constitution saving throws; I can reroll a failed save once by spending 1 moxie point
◆ Herculean (Pugilist 15, BH:PC 5)
My carrying capacity is doubled, my jump height and distance are doubled, and when I deal damage to an inanimate object that damage is doubled.
◆ Fighting Spirit (Pugilist 18, BH:PC 5) [1× per long rest]
When I have 4 levels of exhaustion or fewer and am reduced to 0 hit points, I regain half of my maximum hit points, half of my maximum moxie points, and I gain a level of exhaustion.
◆ Peak Physical Condition (Pugilist 20, BH:PC 5)
My Strength and Constitution ability scores increase by 2 to a maximum of 22. I recover 2 levels of exhaustion instead of 1 and regain all expended hit dice after a long rest.
(a) Leather armor or (b) any simple weapon (a) dungeoneer's pack or (b) an explorer's pack (a) a set of artisan's tools or (b) a gaming set or (c) thieve's tools
◆ Salty Salute (Club of the Salt and Vinegar 3, BH:AFC 4) I gain proficiency with the Intimidation skill. I have mastered the art of the enraging insult. I can spend 1 moxie point and use a bonus action to provoke a creature who can see or hear me within 60 feet. That creature has disadvantage on any attack rolls it makes that do not include me as a target before the start of my next turn. That creature must also succeed on a Wisdom saving throw or take my fisticuffs damage die + my proficiency modifier in psychic damage. ◆ Piss and Vinegar (Club of the Salt and Vinegar 6, BH:AFC 4) I know special moves and can use them by spending moxie. ◆ Mean Old Cuss (Club of the Salt and Vinegar 11, BH:AFC 4) I do not need to spend a moxie point to use the Salty Salute feature In addition, the saving throw DC of my Salt & Vinegar features increases by 2 ◆ The Uncouth Art (Club of the Salt and Vinegar 17, BH:AFC 4) As a bonus action, I can spend 3 moxie points and swear at one creature who shares a language with me within 60 feet. That creature must pass a Wisdom saving throw or become enraged for one minute. Creatures who are immune to charm and fear effects cannot be enraged. While enraged the creature cannot make attacks against creatures other than me and my damage is doubled against that creature.