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Clanrat

Medium Angenratte, Front Infantry, Neutral Evil

Armor Class 12 (Padded Armor)
Hit Points 12 2d8+2
Speed: 30 ft.

STR

10
( +0 )

DEX

13
( +1 )

CON

12
( +1 )

INT

10
( +0 )

WIS

9
( -1 )

CHA

7
( -2 )

Saving Throws Dexterity (+3)
Skills According to Overall Abilities

Dexterity
Reflex (+3)
Senses Hybridvision
Languages Common, Queekish
Proficiency Bonus +2

Description

Clanrats emerged as soon as the clans themselves, those who dedicate themselves to the interests of the clan in a baseline kind of way will find themselves enlisted in an army of Ratmen like them. Clanrats are just that - expendable, and cheap. If they are intentionally intimidated by other creatures, it is possible and even likely that they will literally turn tail and run away.   Clanrats are Level 1 Skaven.   Heightened Awareness. When in 30 feet from a Clawleader, Clanrats will gain a +1 modifier to their hit in both attack roll and damage.

Ideals

Self-Interest. (Evil) Clanrats, if they get a chance, will take higher positions of authority when possible. If they are successful, what often occurs is there is some sort of title they try to earn, yet often die soon after their attempt to do so.

Actions

Skavenblade. +2 to hit, single target. 5 ft. range, 3 1d6 Piercing damage.


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