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D & D 3.5e Character: Elysia Galanodel
Description
NameElysia Galanodel
Age38
GenderFemale
RaceHalf-Elf (valtaran)
ClassFighter 2 / Wizard 1 / Arcane Archer 7
Height5'4"
Weight114
SkinWhite
EyesGreen
HairBrown
Information
Level10
Experience
Fav. HandAmbidextrous
Origin
AlignmentNeutral
Faith
Fav. Class
Background
Carry Capacity0
Current Carry Weight0
Portrait
Abilities
 basictemporary
STR14 +2 --
DEX21 +5 --
CON13 +1 --
INT14 +2 --
WIS10 +0 --
CHA8 -1 --
Stats
HP53 of 53
HP temp of
AC24
AC flat footed19
AC touch17
ConditionsImmunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
Initiative +6
Hit Dice 10d10
Base Attack Bonus+9
Speed
Walking30
Loaded
Running
Travel
Forced March
Flying
Swimming
Climbing
Saves
Fortitude +10 ( CON )
Reflex +13 ( DEX )
Willpower +4 ( WIS )
Weapons
Name+1 Flaming burst Composite Longbow (+2)
Att. Bonus Dmg Crit Range Type Weight Size
1d20+17 / 1d20+12 / 1d20+17 1d8+6+1d6 19-20/x3 1d10 fire 110 piercing 3 medium
Specials +1 atk and damage within 30 ft, no penalty on shooting into melee
Namemwk longsword
Att. Bonus Dmg Crit Range Type Weight Size
1d20+12 / 1d20+8 1d8+2 19-20x2 slashing 4 medim
Specials
Armor Sets & Shield
Name+2 Mithril Breastplaste
Type AC Max Dex Bonus Check Penalty Spell Failure Speed Weight
light 7 6 0 0 % 30
Specials
NameRing of Protection +2
Type AC Max Dex Bonus Check Penalty Spell Failure Speed Weight
1 %
Specials Deflection bonus
Spell Slots
  SL 0 SL 1 SL 2 SL 3 SL 4 SL 5 SL 6 SL 7 SL 8 SL 9
known
per day
Belongings
Money: cp, sp, gp, pp
Notes

Skills
Skill NameBase AttrBonus
    Appraise INT +2
    Autohypnosis WIS 0
    Balance DEX +5
    Bluff CHA -1
    Climb STR +2
Concentration CON +6
Craft: INT +2
Craft: INT +2
Craft: INT +2
Decipher Script INT +5
    Diplomacy CHA -1
    Disable Device INT +2
    Disguise CHA -1
    Escape Artist DEX +5
    Forgery INT +2
    Gather Information CHA -1
Handle Animal CHA -1
    Heal WIS 0
Hide DEX +15
Intimidate CHA -1
Jump STR +2
Knowledge: Arcana INT +7
Knowledge: the Planes INT +7
    Knowledge: INT +2
    Knowledge: INT +2
    Knowledge: INT +2
Listen WIS +6
Move Silently DEX +13
    Open Lock DEX +5
    Perform: CHA -1
    Perform: CHA -1
    Perform: CHA -1
    Profession: WIS 0
Profession: WIS 0
    Psicraft INT +2
Ride DEX +9
    Search INT +3
    Sense Motive WIS 0
    Sleight of Hand DEX +5
Spellcraft INT +12
Spot WIS +8
Survival WIS +2
Swim STR +2
    Tumble DEX +5
    Use Magic Device CHA -1
    Use Psionic Device CHA -1
Use Rope DEX +5
™ & © Wizards of the Coast
D & D 3.5e Character Sheet v1.01, made by Tillerz - Updated: 2024-05-11

The statblocks of your features

Enhance Arrow (Su)
At 1st level]

How long can you make a table?

Up to 13-14 to not go into the sidebar, and 20 to not go off the page (on my monitor at least)


Iwonderhowlongicanmakethistablebeforeitlookslikeabsolutepoopactuallyquitelongthatscooliwillusethiseverywhere
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Sidebar Tables


Sidebar TimeScore
Awesomeness10
Useability10
Aesthetics10
[block: and +5 at 9th level).   Imbue Arrow (Sp)
At 2nd level]
[block: or the spell is wasted.   Seeker Arrow (Sp)
At 4th level]
[block: but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the arrow is part of the action).   Phase Arrow (Sp)
At 6th level]
[block: but otherwise the attack is rolled normally.   ]

The statblocks of your proficiencies

Precise Shot - General
Description
You have no penalty when making ranged attacks into melee fighting.
Prerequisite
Point Blank Shot.
Normal
Shooting into melee combat imposes a -4 penalty to hit.
Benefit
You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.
Special
A fighter may select Precise Shot as one of his fighter bonus feats.
Point Blank Shot - General
Benefit
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Special
A fighter may select Point Blank Shot as one of his fighter bonus feats.

Statblocks for your spells.

Level 1 Spells

Grease - Conjuration (Creation)
LevelBrd 1, Sor/Wiz 1
Components V S M
XP Cost
Casting Time1 standard action
RangeClose (25 ft. + 5 ft./2 levels)
TargetOne object or a 10-ft. square
Duration1 round/level (D)
Saving ThrowSee text
Spell ResistanceNo
Description
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. This save is repeated on your turn each round that the creature remains within the area. A creature can walk within or through the area of grease at half normal speed with a DC 10 Balance check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Balance skill for details).

The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature receives a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and on grapple checks made to resist or escape a grapple or to escape a pin.

Material Component
A bit of pork rind or butter.

Created by

reflectionlost.

Statblock Type

Character Sheet (2020)

Link/Embed