Level | Sorcerer 4, Wizard 4, Spellthief 4, Sky (RW) 4 |
Components | V |
XP Cost | |
Casting Time | 1 swift action |
Range | Personal |
Target | You |
Duration | 1 minute/level (D) |
Saving Throw | |
Spell Resistance |
Description |
You become quicker and more maneuverable while airborne. Your fly speed increases by 30 feet, and your maneuverability when flying improves by one category, to a maximum of perfect (see page 20 of the Dungeon Master's Guide). While airborne, you gain a +1 dodge bonus to Armor Class and on Reflex saves. (Races of the Wild) |