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Detect Undead - Divination
LevelClr 1, Pal 1, Sor/Wiz 1
Components V S M
XP Cost
Casting Time1 standard action
Range60 ft.
TargetArea: Cone-shaped emanation
DurationConcentration, up to 1 minute/ level (D)
Saving ThrowNone
Spell ResistanceNo
Description
You can detect the aura that surrounds undead creatures. The amount of information revealed depends on how long you study a particular area.
1st Round

Presence or absence of undead auras.
2nd Round

Number of undead auras in the area and the strength of the strongest undead aura present. If you are of good alignment, and the strongest undead aura’s strength is overwhelming (see below), and the creature has HD of at least twice your character level, you are stunned for 1 round and the spell ends.
3rd Round

The strength and location of each undead aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.
Aura Strength

The strength of an undead aura is determined by the HD of the undead creature, as given on the following table:
HD Strength
1 or lower Faint
2-4 Moderate
5-10 Strong
11 or higher Overwhelming
Lingering Aura

An undead aura lingers after its original source is destroyed. If detect undead is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:
Original Strength Duration of Lingering Aura
Faint 1d6 rounds
Moderate 1d6 minutes
Strong 1d6×10 minutes
Overwhelming 1d6 days

Each round, you can turn to detect undead in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Arcane Material Component

A bit of earth from a grave.

Created by

DMDaemon.

Statblock Type

Spell

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