Prerequisites: Proficiency in Medicine.
Benefit: Using a healer's kit to stabilize a dying creature doesn't cost a use of the healer's kit. The stabilized creature regains contagiousness with 1 Hit Point. As an action, you can spend one use of a healer's kit to tend to yourself or a creature within 5 ft. of you restoring 1d6 + (Wisdom (Medicine) modifier + your character level) hit points. A creature can't regain hit points from this feat again until it finishes a short or long rest.
Normal: As an action, you can expend one use of the kit to stabilize a creature that has 0 Hit Points, without needing to make a Wisdom (Medicine) check.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!