Name | Lord Testy |
Age | |
Gender | |
Race | |
Class | |
Height | |
Weight | |
Skin | |
Eyes | |
Hair |
Level | |
Experience | |
Fav. Hand | Ambidextrous |
Origin | |
Alignment | Lawful Good |
Faith | |
Fav. Class | |
Background | |
Carry Capacity | 0 |
Current Carry Weight | 0 |
basic | temporary | |||
STR | 18 | +4 | - | - |
DEX | 16 | +3 | - | - |
CON | 16 | +3 | - | - |
INT | 14 | +2 | - | - |
WIS | 10 | +0 | - | - |
CHA | 8 | -1 | - | - |
HP | 99 of 99 |
HP temp | of |
AC | 12 |
AC flat footed | 12 |
AC touch | 12 |
Conditions | Testing |
Initiative | + |
Hit Dice | 1d10 |
Base Attack Bonus | 1 |
Walking | 30 |
Loaded | |
Running | |
Travel | |
Forced March | |
Flying | |
Swimming | |
Climbing |
Fortitude | +3 ( CON ) |
Reflex | +3 ( DEX ) |
Willpower | +0 ( WIS ) |
SL 0 | SL 1 | SL 2 | SL 3 | SL 4 | SL 5 | SL 6 | SL 7 | SL 8 | SL 9 | |
---|---|---|---|---|---|---|---|---|---|---|
known | ||||||||||
per day |
Skill Name | Base Attr | Bonus |
---|---|---|
Appraise | INT | +2 |
Autohypnosis | WIS | 0 |
Balance | DEX | +3 |
Bluff | CHA | -1 |
Climb | STR | +4 |
Concentration | CON | +3 |
Craft: | INT | +2 |
Craft: | INT | +2 |
Craft: | INT | +2 |
Decipher Script | INT | +2 |
Diplomacy | CHA | -1 |
Disable Device | INT | +2 |
Disguise | CHA | -1 |
Escape Artist | DEX | +3 |
Forgery | INT | +2 |
Gather Information | CHA | -1 |
Handle Animal | CHA | -1 |
Heal | WIS | 0 |
Hide | DEX | +3 |
Intimidate | CHA | -1 |
Jump | STR | +4 |
Knowledge: | INT | +2 |
Knowledge: | INT | +2 |
Knowledge: | INT | +2 |
Knowledge: | INT | +2 |
Knowledge: | INT | +2 |
Listen | WIS | 0 |
Move Silently | DEX | +3 |
Open Lock | DEX | +3 |
Perform: | CHA | -1 |
Perform: | CHA | -1 |
Perform: | CHA | -1 |
Profession: | WIS | 0 |
Profession: | WIS | 0 |
Psicraft | INT | +2 |
Ride | DEX | +3 |
Search | INT | +2 |
Sense Motive | WIS | 0 |
Sleight of Hand | DEX | +3 |
Spellcraft | INT | +2 |
Spot | WIS | 0 |
Survival | WIS | 0 |
Swim | STR | +4 |
Tumble | DEX | +3 |
Use Magic Device | CHA | -1 |
Use Psionic Device | CHA | -1 |
Use Rope | DEX | +3 |
The statblocks of your features
The statblocks of your proficiencies
Statblocks for your spells.
Level | Brd 0, Clr 0, Drd 0, Sor/Wiz 0 |
Components | V M |
XP Cost | |
Casting Time | 1 standard action |
Range | Touch |
Target | Object touched |
Duration | 10 min./level (D) |
Saving Throw | None |
Spell Resistance | No |
Description |
This spell causes an object to glow like a torch, shedding bright light in a 20-foot radius (and dim light for an additional 20 feet) from the point you touch. The effect is immobile, but it can be cast on a movable object. Light taken into an area of magical darkness does not function. A light spell (one with the light descriptor) counters and dispels a darkness spell (one with the darkness descriptor) of an equal or lower level. Arcane Material Component A firefly or a piece of phosphorescent moss. |
Level | Clr 1, Good 1, Pal 1, Sor/Wiz 1 |
Components | V S M |
XP Cost | |
Casting Time | 1 standard action |
Range | Touch |
Target | Creature touched |
Duration | 1 min./level (D) |
Saving Throw | Will negates (harmless) |
Spell Resistance | No; see text |
Description |
This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects. First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures. Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from evil effect. If the protection from evil effect ends before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled creature. Likewise, the barrier keeps out a possessing life force but does not expel one if it is in place before the spell is cast. This second effect works regardless of alignment. Third, the spell prevents bodily contact by summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Good summoned creatures are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature. Arcane Material Component A little powdered silver with which you trace a 3-foot -diameter circle on the floor (or ground) around the creature to be warded. |
Level | Clr 1 |
Components | V S M |
XP Cost | |
Casting Time | 1 standard action |
Range | Touch |
Target | Creature touched |
Duration | 1 min./level |
Saving Throw | Will negates (harmless) |
Spell Resistance | Yes (harmless) |
Description |
This spell creates a shimmering, magical field around the touched creature that averts attacks. The spell grants the subject a +2 deflection bonus to AC, with an additional +1 to the bonus for every six levels you have (maximum +5 deflection bonus at 18th level). Material Component A small parchment with a bit of holy text written upon it. |