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BGG p. 160

Mist Hulk CR: 6

Large elemental, typically chaotic neutral
Armor Class: 15
Hit Points: 94 9d10+45
Speed: 0 sq. , fly: 8 sq.

STR

18 +4

DEX

21 +5

CON

20 +5

INT

11 +0

WIS

13 +1

CHA

16 +3

Saving Throws: Con +8, Wis +4, Cha +6
Skills: Perception +4, Stealth +8
Damage Resistances: thunder
Damage Immunities: poison
Condition Immunities: exhaustion, paralyzed, poisoned, restrained
Senses: passive Perception 14
Languages: Auran, Giant
Challenge Rating: 6 ( 2'300 XP)
Proficiency Bonus: +3

Air Form. The mist hulk can enter another creature's space and stop there. It can move through a space as narrow as 1 inch without squeezing.
  Death Burst. When the mist hulk dies, it bursts in a wave of water. Each creature within 2 square of it must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 11 ( 2d10 ) bludgeoning damage and has the prone condition. On a successful save, a creature takes half as much damage only.

Actions

Multiattack. The mist hulk makes two Slam attacks.
  Slam. Melee Weapon Attack: +8 to hit, reach 2 sq., one target. Hit: 16 ( 2d10+5 ) cold damage.
  Hideous Wailing (Recharge 1d6>=5 ). The mist hulk releases a wail infused with magical anguish. Each creature within 6 square of it must make a DC 14 Wisdom saving throw. A creature in the mist hulk's space has disadvantage on the saving throw. On a failed save, a creature takes 14 ( 4d6 ) psychic damage and has the incapacitated condition for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


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