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Charger

4th Level Feat, Proficiency with Any Martial Weapon

Repeatable: No   You have trained to charge headlong into battle, gaining the following benefits:   Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.
Improved Dash. When you take the Dash Action, your Speed increases by 10 feet for that Action.
Charge Attack. If you move at least 10 feet in a straight line immediately before hitting with an attack as part of the Attack Action on your turn, choose one of the following effects: gain a +1d8 bonus to the attack’s damage roll, or push the target up to 10 feet, provided the target you want to push is no more than one Size larger than you. You can use this benefit only once on each of your turns.


World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
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