Glip Glorp Pomsky

4 Level (0/6500 XP for level-up) Background Plasmoid Race / Species / Heritage Chaotic Good Alignment
Cleric
Level 1
Hit Dice: 1/1
1d8+3 Class 1
Artificer:Battle Smith
Level 3
Hit Dice: 1/3
1d8+3 Class 2

STR
12
+1
DEX
13
+1
CON
16
+3
INT
13
+1
WIS
19
+4
CHA
14
+2
28
Hit Points
+1
Initiative (DEX)
14
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
16
Passive Perception
0 / 1
Celestial Gambler
1 / 1
Whim of Fate
6 / 6
potion sword cartages
Spellcasting ...
+6 Attack mod
WIS Ability
+4 Abi Mod
17 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+1 Dexterity
+3 Constitution
+1 Intelligence
+6 Wisdom
+4 Charisma
saving throws
+1 Acrobatics DEX
+4 Animal Handling WIS
+5 Arcana INT
+1 Athletics STR
+2 Deception CHA
+1 History INT
+6 Insight WIS
+2 Intimidation CHA
+1 Investigation INT
skills
+6 Medicine WIS
+1 Nature INT
+6 Perception WIS
+2 Performance CHA
+4 Persuasion CHA
+1 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Spear +1 STR 1d6+1 Piercing
 Thrown (20/60), versatile (1d8)
Needle rapier +1 DEX 1d8+1 Piercing
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Sacred Flame +3 1 Action 60ft none 1d8
Virtue 1 Action touch 1 turn
Guidance 1 Action touch Concentration/10
Frostbite 1 Action 60 Instantaneous 1d6
 Notes: On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
Sword Green-Flame Blade 1 Action 5ft Instantaneous 4
 Notes:On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

Level 1 Spells 5 slots

NAME AB CAST RNG DUR DMG CMP #
Command +6 1 Action 60ft 1 round
Healing Word +6 1 Bonus action 60 none 1d4+4
Sanctuary 1 Action 30ft Concentration/10
Bless 1 Action 30 Concentration/10
War Caster
Magical Tinkering
Child of Artorias: You can now do Magical Tinkering without tools. Creations made this way usually turn out better
Void touched(Soul Type: Alter)
4-Solarian DOMT
Whim of Fate: Any rolls that you make or are made against you, you made add or subtract 1 from the result.

Features & Traits
Spear
leather armor
Shield
Minor healing potion x1
Potion of Hallucination
Ball: H.O.L.D.E.N(Hope Our Luck Doesn't End Now)
Fate's Ring: If you channel into this ring, you may commune with the goddess Mez.
Luxu's Ring

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 139, Platinum: 0 Money
common
Primordial
Armor: Light armor, medium armor, shields
Weapons: All simple weapons, Firearm
Tools: artisans' tools, Alchemy tools, Thieves' tools
Battle Ready
Steel Defender

Languages & Proficiencies
I like to squeeze into small places where no one else can get to me.
I hide trinkets and scraps of food for later use
I bluntly say what other people are hinting or hiding.
I think anyone who's nice to me is hiding evil intent.
I take great pains to always look my best and follow (what I believe to be) the latest fashions.
I stretch the truth for the sake of my own amusement
I enjoy collect diffrent dyes to change how i look
always has rock hold gold for them

Personality Traits
Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)
Respect. All people, rich or poor, deserve respect. (Good)
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)
Self-improvement. The goal of a life of study is the betterment of oneself.

Ideals
Rock Pomsky (Rock Pomsky thought you seemed interesting and felt bad that you were left in the sewers, so he took you to his adoptive father, Kegir Pomsky, who then offered you a place in the orphanage so long as you dedicated yourself to the Goddess Amatsuka. Due to Rock Trusting act I do my best to make sure it does not harm him or the people close to us)
The church "Amatsuka" (I'm very grateful of the church and the people who took me in due to the treating my as one of their own and not some sort of monster, Due to my mistreatment by the the hand of the general population i was forced into the sewers until Rock Pomsky took me in an took me to his church)
Disciple of mez

Bonds
Can be very paranoid at times(Growing up with Rock Pomsky who was to trusting for their own good I grew up paranoid)

Flaws
Size(Small,{4'})
Weight(80Lb)
colour(Changes due to different dyes at the time)
Has part of the meteor inside of them working as their core
Age 39

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.09, made by Tillerz - Updated: 2025-10-07
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Exotic Orca.

Statblock Type

Character Sheet (2020)

Link/Embed