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Major Image

3-level Illusion

Casting Time 1 action
Range 120ft
Duration Concentration, Up to 10 minutes
Components V, S, M

You create the image of an object, creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration.

The image seems completely real, including sounds, smells, and temperature appropriate to the thing depicted, though none of its effects can deal physical harm or damage.

As long as you are within range of the illusion, you can use your Action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image.

Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

Physical interaction with the image reveals it to be an illusion, primarily because things can pass through it. A creature that uses its Action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

At higher levels:
When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration, becoming a permanent image.

Class(es): Eldrani (Protectorate), Fluxxer (Chrysalis), Vujinn´ka (Valazzían), Vujinn´ka (Ya-Sherái)

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