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Flareheart

If an aasimar has an affinity with a celestial that falls under the Light domain, it can manifest in blazing red or yellow eyes and a more reckless personality. Some of this divine power can manifest itself in purifying white flame, and sometimes even the wisdom to properly use it.
ability score increase: Your Wisdom score increases by 1.
age:
Size: Medium
speed:
Languages:
race features:
Race Modifications
With your DM’s permission, you can modify your racial features in the following ways: You can learn the create bonfire or dancing lights cantrip, instead of light. You can replace your Healing Hands ability with the ability to cast scorching ray once, using Charisma as your spellcasting ability. Once you use this ability, you can’t do so again until you finish a short or long rest. Reborn In Light
Starting at 3rd level, you can use your action to turn into a blazing icon of light. Your transformation lasts for 1 minute or until you end it as a bonus action. Upon transforming, any magical darkness within 30 feet of you is dispelled, and any hostile creature within that range must make a   Constitution saving throw (DC = 8 + proficiency bonus + your Charisma modifier), taking radiant damage equal to three times your proficiency bonus on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.   While transformed, you emit bright light in a 10 foot radius, and dim light for a further 10 feet. Once you use this ability, you can’t use it again until you finish a long rest.

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