Level | Sorcerer 2, Wizard 2 |
Components | V S M F |
XP Cost | |
Casting Time | 10 minutes |
Range | Touch |
Target | Creature Touched |
Duration | 24 hours |
Saving Throw | None |
Spell Resistance | Yes (harmless) |
Description |
You finish the last detail and lean back to look at your work. The tattoo looks good. It should prove useful. This spell creates a single magic tattoo. You determine the exact type of tattoo, though the selection is limited by your caster level, as indicated below. You must possess a modicum of artistic talent to sketch the desired tattoo – at least 1 rank on Craft (drawing), Craft (painting), Craft (calligraphy), or a similar Craft skill. Inscribing a magic tattoo requires a successful Craft check. The DC varies with the kind of tattoo, as noted below. If you are a 3rd- to 6th-level caster, you can inscribe a tattoo that generates any one of the following effects (Craft DC 10). *+2 resistance bonus on one type of saving throw (Fortitude, Reflex, or Will). *+1 luck bonus on attack rolls. *+1 deflection bonus to AC. At 7th to 12th caster level, you can add the following tattoos to the list that you can inscribe (Craft DC 15). *+2 resistance bonus on saving throws. *+2 competence bonus on attack rolls. When your caster level reaches 13th, you can add the following to the list of tattoos you can inscribe (Craft DC 20). *Spell resistance equal to 10 + 1 per three caster levels. *+2 enhancement bonus to any one ability score *+1 spellcaster level. This effect increases the subject's effective level, but not the total number of spells. For example, an 11th level caster who receives this tattoo functions as a 12th-level casater for the purpose of determining level-based spell variables (such as range, area, effect, and so on), but he does not receive any extra spells. A single creature can have only three magic tattoos at a time. Any attempt to apply more than that automatically fails. A successful erase spell removes a single magic tattoo. A successful dispel magic spell can remove multiple magic tattoos if targeted on the creature bearing them. Material Components: Tattoo inks in appropriate colors costing at least 100 gp. Focus: Tattoo needles. |