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Eaglors

Type Humanoid
Ability Score Modifier -2 Intelligence, +2 Wisdom, +2 Dexterity
Size medium
Speed 30ft/ Fly 60ft (average)
Language Eaglors begin play speaking only Auran. With high intelligence scores they can choose extra languages from the following: Common, Elven, Draconic, Sylvan and Terran.

Weapon Familiarity: Shortspear, javelin and the unique Skyclaw Talons

Low light vision: Eaglors can see twice as far as than humans in dim light.

Natural Weapons: The talons on an Eaglor's hands can be used as a natural weapon dealing 1d4 damage.

Feathered Physique: Eaglors receive a +2 racial bonus to fly check due to their eagle heritage.

Spell-like Ability: Eaglors can cast Weatherwise Insight 1/day as a spell like ability. The caster level for this spell is equal to the character level.

Keen Sences: Eaglors receive +2 racial bonus to perception checks that include vision

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Elemental Affinity (air): Eaglors receive a +1 racial bonus to all saving throws made against air based effects.

 

ALTERNATE RACIAL TRAITS

 

Physical Prowess

Despite their heritage, some Eaglors tend to be less attuned towards magic and spirituality. These members of the race soon realise they need to hone more physical skills in order to remain useful to their tribes.

Replaces: Spell like ability and Elemental Affinity

Benefit: Eaglors with physical prowess gain the Endurance feat and a +1 bonus to all strength and dexterity checks to perform physical acts

 

Outcast Eaglor

Though a rare sight, there are Eaglors who either chose to leave their tribes or were exiled. These individuals tend to create their own families of outcasts outside the traditions and the Eaglor culture.

Replaces: Feathered Physique and Keen Sences

Benefit: These Eaglors gain a +2 racial bonus to all survival checks, reflecting their adaptability and resourcefulness in varied enviroments. They also choose to gain a +2 racial trait to Bluff, Sence Motive or Appraise skills and this skill is considered a class skill.


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