Background: Criminal
You've thought of yourself as above the law countless times over. Your favorite posse of folk to hang around are fellow criminals, in which you've developed a network with. You're unnervingly close to the concept of murder, theft, and blasphemy, riding the line of morality. Although... can anyone blame you? You've survived this long by breaking the rules...
Skill Proficiencies Choose two between: Deception, Stealth, Sleight Of Hand
Tool Proficiencies Thieving Kit
Languages One ethnic language (English, Spanish, etc.) of your choice, as well as one racial language (reptilian, blurble, etc.)
Equipment A Thieving Kit, a wallet with $50 and loose change inside, and a casual outfit of considerably dark colors.
Lifestyle Modest/Poor
Features
I Know These Streets...
You're familiar with city life and can easily sniff out the best routes. Others should turn to you for urban exploration pertaining to a suburban lifestyle.
Criminal Speciality
There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.
d8 | Speciality |
1 |
Blackmailer |
2 |
Burgular |
3 |
Enforcer |
4 |
Fence |
5 |
Highwayman |
6 |
Hired Killer |
7 |
Pickpocket |
8 |
Smuggler |
Feature: Criminal Contact
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Suggested Characteristics
While you are considered a criminal, you don't necessarily have to be evil. You could have motives and reasons behind your thievery and klepto lifestyle. What kind of person are you underneath your role?
Traits
Ideal
Bond
Flaw