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ANIMAL ANIMAL ARCANIUM COMAPANION DIVINE IRONTUSK

Played by Pre-Made Eclectic Collective

Class
Divine Mount Companion
Size
Large size Creature, quadraped. 5'4" (1.63 meters) tall at the shoulder, 8'5" (2.57 meters) long from snout to arse. 904 lbs (410kgs) in weight
Alignment
XP
Level
  1  
Hero Points
Deity
Irontusk Boar
War-Trained
50 feet
+4
Str
Modifier
Strength
Score
18
+3
Dex
Modifier
Dexterity
Score
16
+3
Con
Modifier
Constitution
Score
16
-3
Int
Modifier
Intelligence
Score
4
+2
Wis
Modifier
Wisdom
Score
14
-3
Cha
Modifier
Charisma
Score
4
Total
17
Base
10
Key
4
Item
0
Prof
3
U T E M L
  +2      

 
Understands Dwarven and Valarian (Common)
HP
19/20
Temp. HP
0
Total
7
Prof. Mod
5
Att. Mod (Wis)
2
Item Mod
0
U T E M L
    +4    

 
Senses
Scent (30 feet) treat Perception as +2 if Scent would apply
Total
22
AC Base
10
Dex Bonus (or AC Cap)
3
Item
6
Prof
3
U T E M L
  +2      

 
Unarmored
U T E M L
  +2      

 
Light
U T E M L
  +2      

 
Medium
U T E M L
+0        

 
Heavy
U T E M L
+0        

 
Shield AC
+0
Hardness
0
Shield HP
0 / 0
BT
0
Save Total Mod Prof Item Prof. Bonus
Fortitude (CON) 8 3 5 0 4
Reflex (DEX) 6 3 3 0 2
Will (WIS) 2 2 0 0 0
Simple Weapons
U T E M L
+0        

 
Martial Weapons
U T E M L
+0        

 
Goring TuskTrained
Goring Tusk 1d20+7 1d10+4 Piercing
Total Prof. Mod Ability Mod Item Mod Armor Mod
+3 Acrobatics (dex)   3 0 0
-3 Arcana (int)   -3 0
+7 Athlethics (str) 3 4 0 0
-3 Crafting (int)   -3 0
-3 Deception (cha)   -3 0
-3 Diplomacy (cha)   -3 0
-3 Intimidation (cha)   -3 0
+2 Medicine (wis)   2 0
+2 Nature (wis)   2 0
-3 Occultism (int)   -3 0
-3 Performance (cha)   -3 0
+2 Religion (wis)   2 0
-3 Society (int)   -3 0
+6 Stealth (dex) 3 3 0 0
+5 Survival (wis) 3 2 0
+3 Thievery (dex)   3 0 0
Stubborn Beast: Irontusk Boars add their Wisdom Modifier to both Logic and Ego Saves.

Fury: Recovers 3 HP a round, melee deals extra damge equal to a roll of Fury Damage Dice. When Fury ends gain Exhausted (1) for 10 minutes.

Only 1 minute (6 rounds) of Fury available. A bout of Fury lasts 3 rounds, so she has 2 uses a day currently. Fury Damage dice (added to all melee attacks when in a Fury) is 1d4

Hardy: Whenever rolling for hitpoint increase after leveling up, if she rolls a 1 or 2, it counts as a 3.

Snarling Charge: This ability is used in conjunction with her rider, Fenna, whom has to initiate it, so see her character sheet for the details.

One Become Two: This is tied to Snarling Charge. Fenna has to initiate it, so its in Fenna's sheet.
-Mail and Gambeson Blanket: +3 AC, Light armor
-Saddle, Saddlebags and Tack: Grants Rider Fortune on all Ride checks.
Spell Attack Roll
Total Key Prof
4 4 0
Spell DC
Total Base Key Prof
14 10 4 0
Magic Tradition
Arcane
Spells Per Day
Per Day
Level 1 2 3 4 5 6 7 8 9 10
Current

Extra Saves


Save (Attribute)ProficiencyModifierRoll
Power Save (Strength)Trained+7 1d20+7
Logic Save (Intelligence)Untrained-1 1d20-1
Ego Save (Charisma)Untrained-1 1d20-1


Extra Skills


SkillAttributeProficiencyRoll
IntuitionWisdomUntrained 1d20+2


Goring Tusk Critical: If land a critical hit, inflict Persistent Bleed (2) on target.
© Paizo - PF2e v1.8 Sheet made by Gorkam and Davina, update by Tillerz - Updated: 2024-02-03

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Created by

Keon Croucher.

System

Pathfinder 2e

Statblock Type

Character Sheet

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