Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. Web Walker. The spider ignores movement restrictions caused by webbing.
Multiattack. The Giant Frostbite Spider can make up to two attacks, one with it's Bite/Poison Web or two with it's Claws. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft, one creature. Hit: (2d6 + 2) piercing damage plus (2d6) poison damage. The target must make a DC 12 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. Claws. Melee Weapon Attack: +4 to hit, reach 5ft, one creature. Hit: (1d6 + 2) slashing damage. Poison Web. Ranged Weapon Attack: +4 to hit, reach 30/60 ft, one target. Hit: (2d6) poison damage. The target must make a Dexterity saving throw DC 12 or be caught in webbing. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check (DC 12). If it succeeds, it is no longer restrained.