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Centurion

Medium Any race, Soldier, Any Non-chaotic

Armor Class 17 (Steel Halfplate, Wooden Shield)
Hit Points 22 (4d8+4) 4d8+4
Speed: 30 ft

STR

15
( +2 )

DEX

13
( +1 )

CON

13
( +1 )

INT

11
( +0 )

WIS

12
( +1 )

CHA

12
( +1 )

Saving Throws Constitution +4
Skills Athletics +5, Investigation +3
Damage Resistances Piercing (Armour)
Senses passive Perception 11
Languages Common, one other language
Challenge Rating 1
Proficiency Bonus +3

Encumbered. The Centurion has disadvantage on Stealth checks due to thier plated armour.   Leadership (once per round). As a reaction, the Centurion can utter a special command or warning to any ally that is within 30 feet of them. Whenever an ally that is within 30 feet of the centurion makes an attack roll or saving throw, the ally can add 1d4 to the roll provided they can hear and understand the Centurion. An ally can only benefit from one leadership die at a time. The effect ends if the Centurion can no longer be heard, for example if the Centurion or ally is incapacitated.

Actions

Steel Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5ft or range 20/60, one target. Hit: (1d6+3) piercing damage or (1d8+3) when used two-handed (melee only).   Steel Shortsword. Melee Weapon Attack: +5 to hit, reach 5ft, one target. Hit: (1d6+3) piercing damage.   Javelin (3). Ranged Weapon Attack: +4 to hit, range 30/120, one target. Hit: (1d6+2) piercing damage.


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