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Wyhelm Twicestruck in Dungeons & Dragons 5e

Wyhelm Twicestruck

Fighter 5 Class & Level
Sailor Background
Half-Orc Race
Lawful Good Alignment

Strength 14
+2
Dexterity 16
+3
constitution 15
+2
intelligence 11
+0
wisdom 10
+0
charisma 12
+1
Total Hit Dice
Hit Die 1d+2
3 proficiency bonus
13 Passive perception
5 Strength
7 Dexterity
2 Constitution
0 Intelligence
0 Wisdom
1 Charisma
saving throws
7 Acrobatics
0 Animal Handling
0 Arcana
5 Athletics
1 Deception
0 History
0 Insight
1 Intimidation
0 Investigation
1 Medicine
0 Nature
3 Perception
4 Performance
1 Persuasion
4 Religion
6 Sleight of Hands
3 Stealth
3 Survival
skills
16
AC
37
Hit Points
0
Initiative

Speed
Orcish
Martial Weapons
Water Vessels
Light and medium armour
Proficiencies
Longsword: Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 10 (2d6 +3 ) slashing damage.

Shortbow: Ranged Weapon Attack +5 to hit, range 80/320ft, one target. Hit: 10 (2d6 +3 ) piercing damage. Attacks

Spellcasting

Equipment
Can always find something to laugh about, even in hardship
Personality Traits
Will one day be the Champion of the Storm
Ideals

Bonds
Will not rise against discrimination against him
Flaws
Multiattack: makes two weapon melee attacks or two ranged attacks.

Dervish: can use a bonus action to take the dash or disengage actions.

Sword Dance: can make a performance check to dance with his blades. He is considered proficient with it and the check uses DEX as its attribute.

Menacing: You have proficiency in the intimidate skill.

Darkvision: 60ft (18m / 12sqr)

Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Savage Attack: When you score a critical hit with a melee weapon attack, you can roll one of the weapon ’s damage dice one additional time and add it to the extra damage of the critical hit.


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