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Heliana's Guide to Monster Hunting

Lotol

ability score increase:
age: Newborn lotol metamorphose into their adult form in 1 year and reach full maturity after 10 years. They typically live between 40 and 50 years.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages:
race features:

Oblivious

Your mind is a simple place, the influence of outside forces washing over it like crashing waves over smooth sea glass. You have advantage on Wisdom saving throws.  

Slippery Skin

You have advantage on ability checks and saving throws made to avoid or end the grappled or restrained conditions on yourself.  

Adaptive Polymorphism

Each lotol’s lineage is unique, and certain traits follow clans or families, or mutate by chance in individuals. Choose two of the following adaptations. When you gain a level, you can choose to replace one of these adaptations with another when you finish your next long rest.
  • Aqueous Adaptation. You gain a swimming speed equal to your walking speed and can breathe underwater.
  • Gecko Cling. You gain a climbing speed of 20 feet and you have advantage on ability checks and saving throws made to maintain grapples and prevent yourself from being disarmed of an object you are holding.
  • Darkvision. Accustomed to life in the murky underbrush, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
  • Prehensile Tongue. Your long, extendable tongue can be used to grab Tiny objects out of arm’s reach. As a bonus action, you can use your tongue to grab a Tiny object within 20 feet of you. If the object weighs less than 10 pounds, isn’t being worn or carried, and isn’t fixed to any surface, you pull the object back to you.
  • Shocking Skin. You learn the shocking grasp cantrip. Constitution is your spellcasting ability for this spell. When a creature within 5 feet of you hits you with a melee attack, you can use a reaction to cast the shocking grasp cantrip, targeting the attacker. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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