The nightmarish twisted front half of a horse supported by its two front legs, with organs, blood and entrails just leaking and falling out of where it was torn loose of the other half. A jagged vertical mouth dominates the front lower neck between its shoulders, with many barbed and hooked teeth. Two vicious bloodsoaked eyes sit above the disconcerting mouth, off kilter and completely non-symetrical. Two bony whip like appendages with spiked and barbed points all along their lengths extend from the creature's shoulders, having ruptured forth. What was the horses head is now inside out, the teeth and bits of skull protruding as if a macabre decorative display amidst the tissue and muscle structure now visible. | |
Perception | 1d20+6 |
Languages | N/A |
STR +4 , DEX +4 , CON +4 , INT -1 , WIS +3 , CHA +0 | |
AC | 18 |
Saving Throws | Fort 1d20+9 , Ref 1d20+7 , Will 1d20+3 , Power Save (Strength): 1d20+9 , Logic Save (Intelligence): 1d20-1 , Ego Save (Charisma): 1d20 |
HP | 27 2d10+12 - Immunities Thunder Damage - Weaknesses N/A - Resistances Resist (2) Bludgeoning/Slashing/Piercing |
Speed | 40 feet |
Melee | Melee, Bite: 1d20+9 to hit, 1d8+4 piercing damage Melee, Bone Whip Lash: 5 feet reach. 1d20+9 to hit. 1d6+4 slashing damage, inflicts Bleed (2). |
Special Abilities | Unstable: Like all Horrors, these lesser beings of the Void, they do not have the strength themselves to hold onto our reality very long. Unless under command and commitment to a Nightmare or Avatar, or held by a bound Ritual by a caster successfully, or within 60 feet of a Terror, a Horror will only stay manifested for minutes equal to double its Wisdom Modifier (So 6 minutes). Arcane Fluctuations (2): This score represents how much any attempt to cast arcane magick around this creature, within 50 feet of it, increases in difficulty. So for this lesser horror, all arcane magicks have +2 to the difficulty of the DC required to weave them successfully. Bloody Frenzy (1/1): Has the Press Trait. By expending this charge after landing a critical hit, so long as the creature has an action to use, it can make another Bone Lash attack against the same target without invoking the Multiple Attack Penalty. Horrifying Arrival: Upon being 'spawned' or 'birthed' any creature within 60 feet whom hears the sounds or bears witness to its arrival/awakening must make a Will Save, DC 17. If Critically Failed, they become Frightened (1), and take double damage. If failed they take 1d6 psychic damage and become Frightened (1). If successful they take half damage and suffer no conditions. If Critically successful they take no damage and suffer no conditions. Natural Armor (1): The skin and tissues of the horse corpse toughen and thicken, granting +1 Natural Armor to its Armor Score. |
This horror does not need to be spawned from just a horse, but can be born in some shape or form from almost any non intelligent animal so cursed, mutated, sacrificed, or dosed with enough Voidstone. All this will do is visually alter the creature, as well as perhaps altering its movement profile, wounds and the amount of natural armor it has, as well as its size when appropriate. |