HUMANOID
Anurakai Traits
Size: Small (about 60 - 90 cm tall)
Speed: 25 feet (5 squares), Climb 25 feet (5 squares)
As a Anurakai, you have these special traits.
Arboreal Alertness
You have proficiency in the Perception skill.
Poisonous Skin
Any creature that grapples you or otherwise comes into direct contact with your skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
You can also apply this poison to any piercing weapon as part of an attack with that weapon, though when you hit the poison reacts differently. The target must succeed on a DC 12 Constitution saving throw or take 2d4 poison damage.
Poison Immunity
You are immune to poison damage and the Poisoned condition.
Amphibious
You can breathe air and water.
Standing Leap
Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.
Water Dependency
If you fail to immerse yourself in water for at least 1 hour during a day, you suffer 1 level of Exhaustion at the end of that day. You can recover from this exhaustion only through magic or by immersing yourself in water for at least 1 hour.