4TH ENCHANTMENT
Casting Time: Bonus action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
Range/Area: Self
Components: V
Duration: Instantaneous
Description: The target takes an extra 4d6 Psychic damage from the attack, and the target must succeed on a Wisdom saving throw or have the Stunned condition until the end of your next turn.
Using a Higher-Level Spell Slot: The extra damage increases by 1d6 for each spell slot level above 4.
Available For: Paladin