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Jeghath Grogbarrel

10 Level (64000/85000 XP for level-up) Guard Background Dwarf Race / Species / Heritage Lawful Good Alignment
Cleric
Level 10
Hit Dice: 10/10
1d8+4 Class 1

STR
16
+3
DEX
10
+0
CON
18
+4
INT
10
+0
WIS
17
+3
CHA
8
-1
103
Hit Points
+0
Initiative (DEX)
18
Armor Class (AC)
+4
Prof. Bonus
30
Speed (walk/run/fly)
+8 Expertise Bonus
+4 Proficiency Bonus
+3 Strength
+0 Dexterity
+8 Constitution
+0 Intelligence
+7 Wisdom
+3 Charisma
saving throws
+4 Acrobatics DEX
+3 Animal Handling WIS
+0 Arcana INT
+7 Athletics STR
-1 Deception CHA
+0 History INT
+7 Insight WIS
-1 Intimidation CHA
+0 Investigation INT
skills
+3 Medicine WIS
+0 Nature INT
+7 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+4 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Handaxe, +1 +3 STR 1d6+3 Slashing
 Light, Thrown, Vex
Handaxe, +1 +3 STR 1d6+3 Slashing
 Light, Thrown, Vex
Battleaxe of Warning +3 STR 1d8+3 Slashing
 Versatile, Topple
Dagger +3 STR 1d4+3 Piercing
 Finesse, Light, Thrown, Nick
Handaxe +3 STR 1d6+3 Slashing
 Light, Thrown, Vex
Handaxe +3 STR 1d6+3 Slashing
 Light, Thrown, Vex
Warhammer +3 STR 1d8+3 Bludgeoning
 Versatile, Push
Javelin +3 STR 1d6+3 Piercing
 Thrown, Slow
Attacks
Headband of Intellect, Pearl of Power, Potion of Healing (Greater), Potion of Fire Resistance, Potion of Lightning Resistance, Spell Scroll (2nd Level), Handaxe +1, Handaxe +1, Mariner's Plate, Battleaxe of Warning, Clothes of Mending, Tankard of Plenty, Shield, Dagger, Handaxe, Handaxe, Warhammer, Backpack, Component Pouch, Pouch, Quiver, Signet Ring, Horn, Amulet, Emblem, Donkey (or Mule), Saddlebags, Mule, Riding Horse, Rope of Mending, Book, Book, Ink (1 ounce bottle), Ink Pen, Bedroll, Candle, Case Map or Scroll, Grappling Hook, Healer's Kit, Holy Water (flask), Lantern Hooded, Mess Kit, Oil (flask), Paper (one sheet), Potion of Healing, Rope Silk (50 feet), Sealing Wax, Tinderbox, Waterskin, Whetstone, Playing Card Set, Amulet, Acid (vial), Alchemist's Fire (flask), Antitoxin, Javelin, Chain Mail, Clothes Traveler's, Smith's Tools, Holy Water, Bit and Bridle, Riding Saddle, Breastplate +2, Blanket, Clothes Fine, Clothes Traveler's, Manacles, Rations (1 day), Soap, Bit and Bridle, Saddle Pack, Block of Incense, Censer, Feed per day, Feed per day, Holy Water

Equipment Copper: 4, Silver: 1, Electrum: 3, Gold: 15, Platinum: 13 Money
Common, Dwarvish, Elvish

Languages & Proficiencies
Responsibility. It is everyone's responsibility to use their power, influence, and abilities responsibly, to help others rather than harm them. As an alaghor of the Father of Battle, Jeghath's particular responsibility is to protect those weaker than himself from violence. (Though let's be clear, that is done by applying more violence, more skillfully, more forcefully, to those menacing the weaker folk. You want sweet words and diplomacy? The temple of Berronar Truesilver is down the street.)

Ideals
The Bastion of the Stone is a relic of the dwarven pantheon, a magical shield forged on Moradin's own anvil; a few weeks ago, it was stolen (with at least one traitorous dwarf among the murderous thieves) from a temple of Moradin in Eastpass, in the Principality. Recent divinations revealed that the trail to recover it leads through the City of Greyhawk, and Jeghath is one of those tasked with following up on it.

Bonds
Callousness. Jeghath tends towards a certain amount of callousness, which is amplified by his customary stoic demeanor, making people think he's more callous than he is. He does care, some - but it can be an intellectual caring, as he realizes he should be concerned with others' feelings (he's pretty good at reading others feelings, ironically; and his intellectual realization that he should care is heightened by the headband of intellect).

Flaws
Wears his beard in three braids that are then braided together.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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