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Priest

Medium Any race, Any Good

Armor Class 10
Hit Points 16 (3d8+3) 3d8+3
Speed: 30 ft

STR

7
( -2 )

DEX

10
( +0 )

CON

12
( +1 )

INT

13
( +1 )

WIS

16
( +3 )

CHA

13
( +1 )

Saving Throws Wisdom +5, Charisma +3
Skills Medicine +5, Persausion +3, Religion +5
Damage Resistances Radiance, Necrotic (Priest Robes)
Senses passive Perception 13
Languages Common, two other languages
Proficiency Bonus +2

The Priest is a 3rd-level spellcaster, thier spellcasting abilty is Wisdom (spell save DC 13, +5 to hit with spell attacks) they have the following Cleric spells prepared:  

Cantrips

Guidance, Spare the Dying, Thaumaturgy, Word of Radiance  

1st-level Spells (4 slots)

Bless, Ceremony, Healing Hands, Purify Food and Drink  

2nd-level Spells (2 slots)

Lesser Restoration, Prayer of Healing


Priest Robes. Clothes that when worn while you are wearing no armour and not wielding a shield, have resistance to Necrotic damage and Radiance damage.

Actions

Off-Hand Attack. The Priest can make an attack with thier off-hand, as with two-weapon fighting.   Iron Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5ft or range 20/60, one target. Hit: (1d4) piercing damage.   Punch. Melee Weapon Attack: 0 to hit, one target, Hit: (1d4-2) bludgeoning damage.

Bonus Actions

Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra (1d4) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d4 for each level above 1st.


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