MOD | SAVE | ||
---|---|---|---|
STR | 8 | -1 | -1 |
DEX | 14 | +2 | +2 |
CON | 13 | +1 | +1 |
MOD | SAVE | ||
INT | 6 | -2 | -2 |
WIS | 10 | +0 | +0 |
CHA | 8 | -1 | -1 |
Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing. Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6. Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft. (1 sq.), one creature. Hit: 9 ( 2d6+2 ) necrotic damage, and the target's Strength score is reduced by 1d4 . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.