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Shadow
MEDIUM UNDEAD CHAOTIC EVIL

Armor Class: 12

Initiative: +2 (14)

Hit Points: 16 3d8+3

Speed: 40 ft. (8 sq.)

Challenge: 1/2 (XP 100; PB +2)
    MOD SAVE
STR 8 -1 -1
DEX 14 +2 +2
CON 13 +1 +1
    MOD SAVE
INT 6 -2 -2
WIS 10 +0 +0
CHA 8 -1 -1

Skills: Stealth +4

Resistances: Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from nonmagical attacks

Immunities: Necrotic, Poison; Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained

Senses: Darkvision 60 ft. (12 sq.), Passive Perception 10


Traits

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.   Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.   Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.


Actions

Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft. (1 sq.), one creature. Hit: 9 ( 2d6+2 ) necrotic damage, and the target's Strength score is reduced by 1d4 . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.   If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.


Created by

SoulLink.

Statblock Type

Monster

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