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Grappling Hook - Two Handed in Dungeons & Dragons 5e

Ultramodern5 Redux

Grappling Hook - Two Handed

Weapon

Common

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Weapon Properties

There is a grappling hook for every occasion, and coincidentally enough, every classification. The basic one-handed variety can lift one person, while the larger ones can lift a car. In a pinch, a grappling hook can also grab targets or knock them down.

Grappling Rules. What a grappling hook can affect depends on its size. One-handed smaller arms affect Medium and smaller targets; two-handed small arms affect Large and smaller targets; heavy weapons can affect Huge and smaller targets; super heavy weapons can affect Gargantuan or smaller targets.

A target larger than a weapon’s capacity has advantage to resist its effects, while a target one category below a weapon’s maximum capacity has disadvantage. Targeting a creature two size categories larger than a weapon’s capacity (or more) will result in a cable snapping the moment it is pulled.

A grappling hook may affect you instead of the target you are grappling, meaning you pull yourself to the target rather than it being pulled. For example, a two-handed small arm can affect a single Huge target, but that target has advantage to resist the weapon’s effect. Targeting a single medium target, it has disadvantage to resist the weapon.

Attack Type. You can alter the grapple being used (attack decision) to affect how it attacks targets.

  1. Piercing—If you hit, the target is grappled and impaled. If the target escapes, it is assumed to have cut the cable or torn out the grapple; these will need to be repaired before it can be used again.

  2. Bludgeoning—If you hit, and the target matches the size of the weapon, the target is knocked prone, and you do not grapple the target (that attack can still grapple something else, like a wall or a ledge).

Grapple. Whether it be a wall, a ledge, or a creature, you can attempt to grapple it with an action. A wall requires either a DC 10 Strength (Athletics) check or a DC 10 Dexterity (Acrobatics) check. Attacking a creature requires a grapple check employing standard grapple rules.
You can use your ability or the hook’s; it adds your proficiency bonus to grapple checks. Its Strength is based on its type (one-handed—16; two-handed—18; heavy—20; super heavy—22).

Pull. As a bonus action, you can cause the grappling hook to retract at a speed of 50 feet. A mobile grappled target is pulled toward you if it is smaller than your size; you are pulled toward it if it is larger; if you are of equal sizes, you decide. An unwilling target may resist movement according to the standard grapple rules.

Length. The length of cable depends on the type of weapon (one-handed—100 ft.; two-handed—300 ft.; heavy—600 ft.; super heavy—1,200 ft.).

Type Damage Damage Range
Simple Ranged 1d6 Other 75/300ft

Cost: N¥ 300
Weight: 20lb.


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