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Celestine

Medium Human, War Priest, Neutral Good

Armor Class 18 (Plate)
Hit Points 126 (18d8+4)
Speed: 30 ft

STR

16
( +3 )

DEX

10
( +0 )

CON

14
( +2 )

INT

11
( +0 )

WIS

17
( +3 )

CHA

13
( +1 )

Saving Throws Con +6, Wis +7
Skills Intimidation +5, Reigion +4
Senses passive Perception 13
Languages Common
Challenge Rating 9
Proficiency Bonus +4

Spellcasting Ability. Wisdom
Modifier. +3
Spell Attack. +7
Spell Save DC. 15

At will: light, spare the dying, thaumaturgy

1/day: banishment, flame strike, guardian of faith, revivify 

2/day: hold person, lesser restoration

3/day: bless, command

Actions

Multiattack. Celestine make two Longsword attacks, and she uses Holy Fire.
  Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d8+3) slashing damage pluse 10 (3d6) radiant damage.
  Holy Fire. Celestine targets one creature she can see within 60 feet of her. The target must make a DC 15 Wisdome saving throw. On a failed save, the target takes 12 (2d8+3) radiant damage, and it is blinded until the start of Celestine's next turn. On a successful save, the target takes half as much damage and isn't blinded.

Bonus Actions

Healing Light (6 charges). Celestine or one creature of her choice within 60 feet of her regains 12 (2d8+3) hit points.


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