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Magic Initiate in Dungeons & Dragons 5e

Magic Initiate

Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class's spell list.   In addition, choose one 1st-level spell from that same list. You learn that spell and, using this feat, can cast it at its lowest level. Once you cast it in this way, you must finish a long rest before you can cast it in this way again.   Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.   If you choose from either the cleric or warlock spell lists, you are imbuing yourself with the power of the gods or patron (respectively). Your character will be encouraged to follow one of the tenets of the gods or the contract points of a patron. If you are choosing from the cleric list, contact Sean (jester-117#7277) to set up your tenet. If you are choosing from the warlock list, contact Micah (Cthulhu_Number2 #8929) to set up your contract point.


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