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Chaurus Hunter Fledgling CR: 2

Medium monstrosity, unaligned
Armor Class: 16
Hit Points: 32 (5d8 + 10) 5d8+10
Speed: 10 ft , fly: 50 ft

STR

14 +2

DEX

22 +6

CON

14 +2

INT

2 -4

WIS

12 +1

CHA

5 -3

Skills: Perception +2
Damage Resistances: Poison
Senses: darkvision 120 ft, blindsight 30 ft, passive Perception 13
Challenge Rating: 2

Sunlight Sensitivity. While in sunlight, the chaurus hunter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.   Droning Noise. While flying the chaurus hunter is incapable of stealth.

Actions

Multiattack. The chaurus hunter makes three attacks: one with its bite and two with its claws.   Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8+2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 12 (2d10) poison damage on a failed save, or half as much damage on a successful one.   Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d12+2) slashing damage.

Bonus Actions

Evasive. Unless it has taken the attack action on it's last turn, the chaurus hunter can dodge using it's bonus action.   Tail Grab. As a bonus action on its turn, the chaurus hunter can attempt to grab one target smaller than itself with its tail. The target must succeed on a DC 12 Strength saving throw or be grappled and restrained. Only one target can be grappled in this way at a time. The target can repeat the saving throw at the start of each of its turns.

Harvesting: Potent Poison (Poisoner's Kit DC 15), Chaurus Hunter Antennae, Chaurus Chitin, Common Soul

Created by

ShireLord.

Statblock Type

Monster

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