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Control Weather in Dungeons & Dragons 5e

Replacement Series

Control Weather

6-level Transmutation

Casting Time 1 action
Range Self (1 mile radius)
Duration 1 hour
Components V,S,M
Materials (a silver dish and a glass tube filled with quicksilver)

You seize the air currents above you, taking control of the local weather. You must have clear sight of the sky to cast this spell, and the spell ends early if you end your turn unable to see it.   When you cast the spell, you can choose to shift the precipitation, temperature, and wind each by one level on the charts below. It takes 30 minutes for the conditions to change, after which you can change them again. The charts suggest weather effects, and your DM may determine any additional effects resulting from the change in weather. Your DM may rule that fire or cold resistance, hot or cold weather gear, or other measures partly or completely protect a creature against the effects. After the spell ends, the weather returns to its original state, changing at the same rate. The spell ends if you cast it again or dismiss it as an action. see document till fix
At higher levels: When you cast this spell 7th level, the duration is 8 hours, and the area increases to a 5-mile radius. When you cast this spell 8th level, the duration is 24 hours, and the area increases to a 10-mile radius. When you cast this spell 9th level, the duration is 7 days, and the area increases to a 25-mile radius.

Class(es): Cleric, Druid, Wizard

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