Medium monstrosity, Any
Upper. When Grendel would take lightning damage, his Overpower immediately recharges. Lightning Absorption. Whenever Grendel is subjected to lightning damage, he takes no damage and instead regains a number of hit points equal to the lightning damage dealt. Pack Tactics. Grendel has advantage on attack rolls if at least one ally is within 5 feet of the creature he's attacking and the ally doesn't have the incapacitated condition. Brute. A melee weapon deals one extra die of its damage when Grendel hits with it (included in the attack). Charge. If the Grendel moves at least 10 feet straight toward a target and then hits it with a melee attack on the same turn, the target takes an extra 11 (2d10) damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Multiattack. Grendel makes three Battleaxe attacks. Battleaxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 18 (2d8 + 9) slashing damage if Grendel is in overpower.
Overpower (Recharges after Finishing a Short or Long Rest). Grendel enters a state of increased power that lasts for 1 minute or until he has the incapacitated condition. While in overpower, Grendel gains the following benefits:
Self-Preservation. In response to being hit by a weapon attack, Grendel reduces the damage by 11 (2d10).