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Executioner

Medium Any race, Law Enforcement, Lawful Evil

Armor Class 14 (iron ringmail)
Hit Points 27 (5d8+5) 5d8+5
Speed: 30 ft

STR

16
( +3 )

DEX

10
( +0 )

CON

13
( +1 )

INT

8
( -1 )

WIS

10
( +0 )

CHA

8
( -1 )

Saving Throws Constitution +3
Skills Athletics +4, Perception +2
Senses passive Perception 12

Clinking. The Executioner has disadvantage on Stealth checks due the the chained nature of thier armour.   Execute. If a humaniod target is willing or restrained. The Executioner can execute them using thier action, the target can make a DC 12 Dexterity saving throw to avoid this affect. Humanoids that pass are unaffected, humanoids that fail the saving throw are reduced to 0 hit points and killed outright. Thier head is also severed by this affect. Humanoids that are incapacitated will automatically fail this saving throw.

Actions

Headman's Axe. Melee Weapon Attack: +5 to hit, reach 10ft, one target. Hit: (1d12+3) slashing damage.


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