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Level 3 (0/2700 XP for level-up)
Background Urchin
Size Small
Species Rakin (Posskin)
Bard
Level 3
Hit dice 3/3
1d8+3

STR 15
+2
STR save: +2
DEX 15
+2
DEX save: +2
CON 17
+3
CON save: +5
INT 13
+1
INT save: +1
WIS 14
+2
WIS save: +2
CHA 14
+2
CHA save: +4

Initiative (DEX)
+2
Speed
30
Heroic Inspiration
Armor Class (AC)
15
Chain Shirt
Hit Points
33 / 33
Death Saves
Succeeded
Failed
Exhaustion


Spellcasting
Attack mod
+4
Ability
CHA
Abi Mod
+2
Save DC
12
Attacks
W Pr Weapon / Attack AB Abi Dmg Dmg Type
Cutlass (Scimitar) +4 DEX 1d6+2 Slashing
 Finesse, Light
Cutlass (Scimitar) +4 DEX 1d6+2 Slashing
 Finesse, Light
Javelin x5 +4 STR 1d6+2 Piercing
 Thrown (30/120)
Armor ( AC Mod: +0 )
W T  Armor AC D Properties
Chain Shirt 15
Skills
P/E Bonus Skill Abi
+2 Acrobatics DEX
+2 Animal Handling WIS
+1 Arcana INT
+4 Athletics STR
+2 Deception CHA
+1 History INT
+2 Insight WIS
+2 Intimidation CHA
+3 Investigation INT
+2 Medicine WIS
+1 Nature INT
+2 Perception WIS
+2 Performance CHA
+2 Persuasion CHA
+1 Religion INT
+4 Sleight of Hand DEX
+4 Stealth DEX
+2 Survival WIS

+4 Expertise Bonus
+2 Proficiency Bonus
Spell Book
Money
Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0
Treasure and Equipment
Features & Traits

Background


City Secrets. You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.

Race


Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.
Deft Climber. You have a climbing speed equal to your walking speed.
Bite. You have a maw of sharp teeth that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Scavenger. You have advantage on saving throws against disease and poison, and you have resistance to poison damage.
Play Dead. When you take damage that reduces you to half your hit point maximum or lower, you can use your reaction to play dead, lowering your heart rate and relaxing your muscles as you fall prone For the next hour, or until you use your bonus action to end the effect early, a creature that spares you a casual sees only a corpse. A creature that uses its action while within 5 feet of you to make an Intelligence (Investigation) check contested by your Constitution (Deception) check sees through the trick on a success.
After you use this feature, you can’t do so again until you finish a short or long rest.

Class


Bardic Inspiration. You can supernaturally inspire others through words, music, or dance. This inspiration is represented by your Bardic Inspiration die, which is a d6.

Using Bardic Inspiration. As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time.

Once within the next hour when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it’s rolled.

Number of Uses. You can confer a Bardic Inspiration die a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

At Higher Levels. Your Bardic Inspiration die changes when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15.

Jack of All Trades
You can add half your Proficiency Bonus (round down) to any ability check you make that uses a skill proficiency you lack and that doesn’t otherwise use your Proficiency Bonus.

For example, if you make a Strength (Athletics) check and lack Athletics proficiency, you can add half your Proficiency Bonus to the check.


™ & © Wizards of the Coast - D & D 5e Character Sheet v3.03, made by Tillerz - Updated: 2025-02-15

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D&Bean.

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