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Shadow Elemental

Large elemental, neutral evil
Armor Class 15
Hit Points 90 (12d10+4) 12d10+24
Speed 30ft Burrow: 30ft Climb: 29ft

STR
14 +2
DEX
24 +7
CON
12 +1
INT
11 0
WIS
10 0
CHA
5 -3

Skills Stealth +10
Damage Vulnerabilities radiant
Damage Resistances cold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, and unconscious
Senses blindsight 30 ft., true sight 60 ft., passive Perception 10
Languages telepathy 60 ft.
Challenge 6


Shadow Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. When the elemental moves through another creature's space, the target must make a DC 15 Constitution saving throw. On a failiure, the target takes 13 (2d8+4) 2d8+4 necrotic damage, or half of that on a success.
Light Susceptibility.If the elemental moves into bright light it takes 10 (2d6+3) radiant damage, and if it moves into dim light it takes half that. It takes the damage if the light is moved so it hits it as well.
Spreading Darkness.If the elemental kills a creature, it rises as a shadow elemental with half of the hit points of the original. 6d10+2 / 3d10+1 / 1d10 / 1d4 / 1d2


Actions

Tendrils of Darkness.Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8+4) necrotic damage.

Reactions

Opportunity. If the elemental sees an opening where light is blocked from a target, it can use the opportunity to enter the targets space, make one tendril attack, and retreat to the nearest safe spot


 

Created by

sosovio.

Statblock Type

Monster / Creature

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