Innate Spellcasting. The celestial's spellcasting ability is Charisma (spell save DC 17). The celestial can innately cast the following spells, requiring no material components:
Angelic Weapons. The celestial's weapon attacks are magical. When the celestial hits with any weapon, the weapon deals an extra 1d8 radiant damage (included in the attack).
Divine Awareness. The celestial knows if it hears a lie.
Magic Resistance. The celestial has advantage on saving throws against spells and other magical effects.
Multiattack. The celestial makes two melee attacks.
Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 10 (1d8 + 6) radiant damage.
Healing Touch (4/Day). The celestial touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.