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Khajiit Warrior in Dungeons & Dragons 5e

Khajiit Warrior

Medium Khajiit, Soldier, Any

Armor Class 18 (Steel Plate)
Hit Points 44 (8d8+8) 8d8+8
Speed: 40 ft

STR

15
( +2 )

DEX

17
( +3 )

CON

12
( +1 )

INT

10
( +0 )

WIS

13
( +1 )

CHA

11
( +0 )

Saving Throws Dexterity +6, Constitution +4
Skills Athletics +5, Insight +4, Perception +7, Stealth +6
Damage Resistances Falling, Piercing
Condition Immunities Prone (from falling)
Senses 120ft darkvison, passive Perception 17
Languages Common, Ta’agra
Challenge Rating 4
Proficiency Bonus +3

Encumbered. Has disadvantage on Dexterity (Stealth) checks to hide.

Actions

Extra Attack. The Khajiit can make a second attack whenever it takes the attack action on its turn.   Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft, one target. Hit: (1d10+2) slashing damage.   Claws. Melee Weapon Attack: +6 to hit, reach 5 ft,. one target. Hit: (1d4+3) slashing damage.   Longbow. Ranged Weapon Attack: +6 to hit, range 150/600, one target. Hit: (1d8+4) piercing damage.

Bonus Actions

Fangs. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: (1d6+2) piercing damage.


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